Concerned Extras

September 11, 2005

F.E.A.R.

Filed under: Gaming — Administrator @ 6:47 pm

I downloaded and played the F.E.A.R. single-player demo today (available here), and I’m pretty impressed. I’ve been looking forward to this game since they released a gameplay trailer a while back, and it definitely looks like it has the potential to be a great shooter. Graphics-wise, it’s closer to Doom 3 than Half-Life 2, so everything looks very nice and slick, if not particularly real. What stands out the most is the A.I., which appears to be extremely competent. The enemy is very good at using cover and navigating their surroundings; each time I played the demo they varied their attacks. Some even dove through windows to either avoid me or flank me. The weapons seem like a lot of fun, the only downside being that you can’t carry them all at once — you have to discard one weapon to pick up another once you have three in your inventory.

Some other nice touches: You can look down and see your own legs, you cast a shadow (which can startle you at times if you’re not expecting it), and ladder climbing is easy and nicely done; you even see your hands grabbing the rails as you climb. It’d be nice if these three things made their way into future Half-Life games.

Clichés abound, of course, but when done well, even recycled material can work. The creepy little girl ghost is indeed creepy, and the Matrix-esque “bullet-time” ability your character has is nicely done and extremely useful in the chaos of a fire-fight.

Couple things bugged me: walking over a dead enemy would cause his body to shift with a sound like a sack of softballs dropped from a 3-story crane: WHUMMPFF. Jolting at first and then just annoying. Can’t my commando step over bodies instead of walking directly on them? And even if he can’t, does the noise of stepping on a dead man have to be that loud? Stepping on a live man, unless that live man is Gilbert Gottfried, isn’t even that loud.

The voice acting is resoundingly “eh”. Evil guy with growly, fake British accent, boss with gruff, fake Chicago accent, etc.

Overall, though, I’m excited about the game’s release. Looks like a great blend of horror and action.

September 5, 2005

Minerva Mod: Metastasis

Filed under: Mods — Administrator @ 6:51 pm

Just finished playing a very slick, well-designed single-player map for HL2, the first episode of the Minerva Mod called Metastasis 1, in which you infiltrate a Combine-controlled island to determine exactly what the alien invaders are up to. Definitely good for a few play-throughs, and the gameplay and mysterious tone of the map sets the stage nicely for some sequels. Download the zip file or bittorrent here and give it a try.

High-Res Skins

Filed under: Mods — Administrator @ 6:49 pm

An old-skool reader (An NMD fan, in other words) named Max pointed me to some new high resolution skins someone made, that replace the models from HL2 with more realistic-looking ones. In some cases, they’re a little creepy, but definitely neat. I’ll have to see if I can find some way to use them in the comic. Check them out here. Frohman sure looks old, and while I have no plans on allowing him to live quite so long, maybe I’ll be able to use this skin at some point. Thanks, Max!

September 2, 2005

Steam Punks

Filed under: HL2 News — Administrator @ 7:37 pm

Massive goodness at 1up.com this week, with a bunch of articles about HL 1 & 2, Aftermath and Lost Coast, Valve, Steam, X-Box, Mods, and anything else you can name that’s Half-Life related. Check it out while it’s free to access.

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