In addition to Jeff’s Birthday, PHW has also celebrated one year of existence! Congrats to Michael and everyone over at PHW. They’re still cranking out great G-Mod comics, and there’s something new to see (and, with PHW Radio, hear), on a daily basis.
Speaking of congratulations, Garry’s Mod was voted Mod of the Year over at Mod DB! I, not surprisingly, completely agree that Garry’s Mod was the best mod of 2005. And big thanks for Garry for linking me on his “Other” page ages ago, when Concerned was just starting out, and for his recent front-page link.
Finally, sorry this page has been a little dead lately. I had planned to do a little more here during my break from the comic, but I was sick during the week and I’m still a little sluggish. I promise to have a new To The Death! up within a week or so, and I’ve been getting a few other things together that you might find interedfddddddddssssssssssssssssssssssssssssssssssss
Sorry, cat on the keyboard. That should have said “interesting.”
Jeff Eastman’s comic, Jeff, celebrated a birthday! One year of G-Mod comics, as of January 27th!
Of course, Jeff found a wonderful way to celebrate: by redoing his first comic all over again. Neat idea, and you can see just how far he and Garry’s Mod have come in the past year. Congrats on a year of comics, Jeff, and I can’t wait to see what you’ll be coming up with over the next year.
Another new map from Valve, this time for Day of Defeat: Source! Haven’t tried it (Kalt) yet because I’m doped on Benadryl Sinus and can barely keep my eyes open.
Speaking of dopes, it turns out a company called Engage was running Subway ads in some Counter-Strike games. In-game advertising isn’t a new idea or anything, but this was being done via a mod that plastered ads on certain places in certain maps (you can read more and see a screenshot half-way down the page here). It was also being done without Valve’s say so, and they are considering legal action.
Personally, I’m ahead of the curve on this, because I put ads in one of my comics ages ago. The comic was #80, and you can see the marketing-infused version here, if you missed it back when it ran.
Got some more fan art for you to peep, yo!
Here’s a comic featuring Frohman’s semi-triumphant return to the Citadel, created by Phil Goddard. Great job, Phil!
From Kirby comes this shot, which could explain what’s taking Gordon Freeman so long to show up in Concerned…
From Steerz, who was doing some mapping and created an image for a vending machine. (I’d love an in-game screenshot when you’re done).
Speaking of beverages, Phil Bettany (creator of the Frohman logo, among other things) created an alternative to the questionable water of City 17… and it’s in 3-D! So, since the water makes you forget, forget about the water! Drink refreshing Concerned-Ade!
Well, cs_militia, the new Counter-Strike: Source map, does not disappoint. Beautiful map, and a great translation into Source.
I can’t recall the exact details of the old map, but the compound feels a lot bigger, and there seem to be more ways in and out than there used to be. The balance feels good; I played mostly as a Counter-Terrorist, but the T’s had plenty of ways to defend themselves, and the CT’s could come straight in, or use the tunnels to pop up in a number of different places.
Of course, I got my ass mostly kicked. The best I did was 7 & 7, but mainly I wound up dead pretty quickly. I was called a “n00b” at least once, by a guy who had 3 kills and 9 deaths. So, I didn’t take it to heart.
My initial strategy when starting on a new server is to follow a teammate who has a bigger gun than I do, then wait for him to get snuffed. Then I grab his gun, try to get at least one kill and survive the round. I’m pretty sure this is what they tell new SWAT team members, right? Just wait for someone with a bigger gun than you to die, and take his weapon, then creep around carefully, hoping your teammates will take out all the bad guys so you get to keep the gun.
Anyway, I think it’s the best CS:S map yet. I even tried it with bots, who seem to be much smarter than the last time I used them. So smart they always knew which route I was taking into the compound. Damn them. At least they don’t call me a noob.
So, I’m taking the week off and running three great guest strips by Greg of scribs.us, as you can see.
I was very much looking forward to spending a little time playing games instead of doing comics about games, but I spent the entire weekend in a flu-related coma. Not really the fun break I had planned.
Still, I seem to be recovering, and I’m eager to try out the new Militia map for Counter-Strike: Source, which came out a few days ago. I also have yet to play F.E.A.R., which I got for Christmas. Also, we’re supposed to be getting a new map for Day of Defeat: Source sometime soon. So, provided I can remain conscious, I should have some time for some fun gaming this week.
In other news, the mod Black Mesa: Source (known now as simply Black Mesa) released some new media, and again, their efforts look incredible. That’s a shot of the Black Mesa lobby, beautifully realized in Source. I can’t wait for more.
I’ve gotten some far art that I’ll have up for you to look at in a bit — I’m miles behind in my e-mail and forum perusing due to the weekend spent in a semi-delerium. I’ve also been conducting some interviews that, once completed, you might find interesting.
Couple recent newsbits over Steam! First, there’s a new SDK update (Source Developers Kit), which includes HDR and Day of Defeat support, which I’m sure is a welcome addition for mod-makers.
Also, coming soon to Counter-Strike: Source is the Militia map, which I’m definitely excited about. It was my favorite CS map back in the day, and it’s making the transition to Source. And it sure looks incredible. [via halflife2.net]
Well, if today’s 100th comic doesn’t have enough panels for you, here’s six more. These are two three-panel comics I did for Computer Gaming World’s January issue, which hit newsstands last month. In case you didn’t grab a copy while it was on newsstands, or your local newsstand doesn’t carry it, or you live somewhere with no newsstands entirely (such as Nonewsstandazikistan), you can see them here.
Also, there have been three slightly different versions of Concerned #100 up now — I had to fix two typos, and I somehow also managed to delete some Photoshop “effects” I had intended for the last panel (technically, second to last panel, I guess). What’s up now will hopefully be the final version.
Now that Frohman is out of Ravenholm, and now that I’ve gotten permission, I’d like to thank Gleb Borshchev for providing me with the daylight Ravenholm map I so desperately needed to tell the story of how Frohman killed a whole bunch of innocent people (innocently, at least).
He’s also joined the new Concerned Forums, I’m happy to see, under the handle “Uber|nooB”.
Thanks for the great job on the map, U|B! I don’t know what I would have done in Ravenholm otherwise.
I believe he’d like to release the map for everyone to play with, which is great. It’s a neat place to walk around in, especially since, despite the cheerful, sunny daylight, all the old spooky Ravenholm sounds are still audible.
Uber, let me know where you’d like to release it and I’ll post the link here; or if you’d like me to host the file I can do that too. And thanks again!