Gaming – Screen Cuisine http://www.screencuisine.net Movies, TV, Internet, Video Games, and E-Books Tue, 12 Jun 2012 06:05:31 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.2 We Are So Close To Rapture I Can Almost Taste The Bees http://www.screencuisine.net/screencuisine/internet/we-are-so-close-to-rapture-i-can-almost-taste-the-bees/ http://www.screencuisine.net/screencuisine/internet/we-are-so-close-to-rapture-i-can-almost-taste-the-bees/#comments Tue, 16 Aug 2011 23:01:27 +0000 http://www.screencuisine.net/?p=878

Remember that great game, Bioshock, where billionaire libertarian Andrew Ryan built an underwater city because he was tired of government interference, and it worked out really well for him, and it totally didn’t turn into a nightmarish leaking hellpit filled with screeching, drug-addled lunatics?

Well, we’re inching closer to that beautiful reality, as billionaire PayPal founder and libertarian Peter Thiel has given  $1.25 million to the Seasteading Institute, a group determined to build their own underwater city! (Technically, they plan to build their city above the ocean, but since they’ll be operating in international waters, free from the pesky, invasive government building codes, their city will be at the bottom of the ocean soon enough.)

From their website:

A libertarian seastead should easily be able to have no zoning laws or building codes, low taxes, no import/export tariffs, few restrictions on weapons, local consumption of drugs, no minimum wage, no legislated work week, no coerced welfare system, no eminent domain and many other items from a laundry list of common libertarian policies.

This totally sounds like Rapture, doesn’t it? You can do a bunch of drugs without worrying about government intrusion, just like using Plasmids and Tonics from the game. Gun control is non-existent, and in Rapture, you could buy all the weapons and ammo you wanted from vending machines, unlike in the stupid U.S. where the government’s strict policies only let us purchase one rocket launcher per month (grrr!).

And when moving your children and all your worldly possessions to a floating city in the middle of the ocean, what phrase instills you with more confidence than “no zoning laws or building codes”? Especially when the city is constructed by laborers earning less than minimum wage who can do all the drugs they want and have access to weapons. Sniff sniff… what’s that smell? Is is Utopia? Or maybe burning human flesh? It’s easy to get them confused.

Now, there are two things you’re probably concerned about: hurricanes, and doctors with no moral code who will forcibly implant sea slugs into the bodies of little girls to turn them into giggling vampires so they can collect chemically enhanced DNA from the hundreds of corpses littering the city. Don’t worry, they’ve got hurricanes covered.

1. Avoid being in an area where severe weather hits, if possible;
2. Build structures that can withstand the worst storms expected in a seasteading area;
3. Design platforms, modules or adjunctive seacraft that can move out of the path of storms or other severe weather—whether seasonally or immediately (i.e. with a few days of advanced warning).

Just move the giant floating city out of the way. Duh! It’s as easy as moving your car to the other side of the street on Tuesdays, for street sweeping. Same general principle.

I think this whole idea is great. With a lot of drugs and guns and no stupid laws, this floating city will be just like Rapture: free from government tyranny, flooded with seawater and dead bodies, and with clouds of stinging bees everywhere. Don’t forget to bring your golf clubs!

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Spore To Spew In September http://www.screencuisine.net/screencuisine/gaming/spore-set-for-september/ http://www.screencuisine.net/screencuisine/gaming/spore-set-for-september/#comments Tue, 12 Feb 2008 18:35:58 +0000 http://www.1fort.com/blog/spore-set-for-september/ I wouldn’t go requesting vacation days yet, but kotaku is reporting that Spore has announced a release date of September 7, 2008. I’d link to the actual Spore site with the announcement but their site is all Flashy and shitty and annoying and crashed my browser once and it’s slow and I hate it and I’m on a crummy laptop right now with a bad connection at work.

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The King of Kong http://www.screencuisine.net/screencuisine/gaming/the-king-of-kong/ http://www.screencuisine.net/screencuisine/gaming/the-king-of-kong/#comments Mon, 11 Feb 2008 18:38:33 +0000 http://www.1fort.com/blog/the-king-of-kong/ We watched a great documentary this weekend called The King of Kong, which is about dorks fighting for the high score in the Donkey Kong arcade game.  Funny, surprisingly gripping and even moving, though, like most documentaries, it was perhaps a little manipulative and one-sided.

Still, a great film even if you’re not into gaming, and once you’ve watched it, you can search the web for all the controversy it’s generated.

Also, I once wrote something about Donkey Kong.

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Battlefield Heroes http://www.screencuisine.net/screencuisine/gaming/battlefield-heroes/ http://www.screencuisine.net/screencuisine/gaming/battlefield-heroes/#comments Tue, 05 Feb 2008 17:34:57 +0000 http://www.1fort.com/blog/battlefield-heroes/ battlefield heroes guyAt first blush, it looks like a TF2 ripoff. Look at that guy. He looks like they took the TF2 heavy, stuck the TF2 soldier’s helmet on him, and crammed the TF2 spy’s cigarette in his mouth. What, no eyepatch?

Art design aside, it’s a 3rd person multiplayer shooter and it’s apparently going to be free, supported by “advertising and micro-transactions”, which I assume means in-game ads and the ability to buy upgrades and character tweaks (ah, there’s the eyepatch!).

You can tell they’re already a little defensive, as in the rundown of game elements, this line appears:

Idea to do a cartoon Battlefield dates back to Battlefield 1942, Lars Gustavsson envisioned something like BFH

Okay! Easy! Actually, If you really read the details, it doesn’t sound like it’ll play much like TF2 at all, it just looks like the current art design maybe takes a cue from TF2. (Not that I can point fingers — I’m outright stealing TF2’s art for my comic.)  At any rate, I’m not much of a fan of 3rd person shooters, but it’s still something to keep your eye on, especially the fan reaction.

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