Comments on: Seven Examples of Gunpoint’s Great Design Choices (That Have Nothing to do With Gameplay) http://www.screencuisine.net/screencuisine/video-games/seven-examples-of-gunpoints-great-design-choices-that-have-nothing-to-do-with-gameplay/ Movies, TV, Internet, Video Games, and E-Books Tue, 25 Jun 2013 12:15:43 +0000 hourly 1 https://wordpress.org/?v=6.5.2 By: Mastermind http://www.screencuisine.net/screencuisine/video-games/seven-examples-of-gunpoints-great-design-choices-that-have-nothing-to-do-with-gameplay/#comment-24594 Tue, 25 Jun 2013 12:15:43 +0000 http://www.screencuisine.net/?p=2362#comment-24594 Awesome game. Its just wayy too short. Should be like 300 levels with 5 bosses.

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By: Christopher http://www.screencuisine.net/screencuisine/video-games/seven-examples-of-gunpoints-great-design-choices-that-have-nothing-to-do-with-gameplay/#comment-24529 Tue, 04 Jun 2013 14:25:57 +0000 http://www.screencuisine.net/?p=2362#comment-24529 Another thing I noticed as I went to play through it again on my Steam copy: once you’ve completed the game, you can replay earlier missions with all the gadgets you’ve bought. Playing the early missions as essentially a superhero, you can really blast through them. Not exactly fair to the guards, but kicking all the doors down as a shortcut through the levels is fun!

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By: phuzz http://www.screencuisine.net/screencuisine/video-games/seven-examples-of-gunpoints-great-design-choices-that-have-nothing-to-do-with-gameplay/#comment-24528 Tue, 04 Jun 2013 14:18:00 +0000 http://www.screencuisine.net/?p=2362#comment-24528 The part I’ve really liked (and I was up until midnight playing last night, cheers Tom), is that while a lot of games let you play in a style you like, eg stealth, killy etc. (such as in Deus Ex or Dishonoured), there’s generally only an incentive to play in one particular way. In Gunpoint, different mission givers want different things, one wants no living witnesses, so you have to work out how to kill every guard. another wants no violence, so you have to work out how to get round ever guard without punching them.
It’s a neat solution to the player just finding one style they like and sticking to it (although you tottaly can, you just won’t get max cash).

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By: H http://www.screencuisine.net/screencuisine/video-games/seven-examples-of-gunpoints-great-design-choices-that-have-nothing-to-do-with-gameplay/#comment-24527 Tue, 04 Jun 2013 11:45:57 +0000 http://www.screencuisine.net/?p=2362#comment-24527 Just bought it. Cheers to you both.

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By: Tom Francis http://www.screencuisine.net/screencuisine/video-games/seven-examples-of-gunpoints-great-design-choices-that-have-nothing-to-do-with-gameplay/#comment-24526 Tue, 04 Jun 2013 07:26:37 +0000 http://www.screencuisine.net/?p=2362#comment-24526 Wow, thanks man! Yep, all of these were intentional, I’m glad they went down well!

I did originally let you pounce us in the dev commentary, but it got annoying really fast: the commentary generally lasts longer than the level, so I find myself absent-mindedly jumping around, and if the commentary stops every time I accidentally jump into a developer I have to just sort of stop and twiddle my thumbs.

You can still shoot us with guns though.

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