To The Death! – Screen Cuisine http://www.screencuisine.net Movies, TV, Internet, Video Games, and E-Books Wed, 18 Jul 2012 21:52:48 +0000 en-US hourly 1 https://wordpress.org/?v=6.5.2 To The… Finish Line! http://www.screencuisine.net/screencuisine/video-games/to-the-dea-uh-to-the-finish-line/ Tue, 14 Feb 2006 06:45:23 +0000 http://www.hlcomic.com/extras/?p=108

Yes, it’s the 2006 Olympic Games, brought to you live from Italy!

Cs_italy, that is. This charming Counter-Strike map will host today’s event, the marathon, or as they say in Italy, marathan-o. That’s right, this isn’t a deathmatch, it’s a race! This twenty-six mile footrace will take our competitors through the narrow streets of cs_italy roughly 265 times, so I hope you’re ready to see hundreds upon hundreds of pictures of running!

Let’s meet our competitors, who hail from many nations and dimensions!

 

Representing the Xen Borderworld, we’ve got the wise, the wondrous, the incredibly ugly Vortigant! The Vort is one of the few Xen creatures that qualified for the marathon, being one of Xen’s only bipeds. Vortigaunts are a bit slow and methodical, but you know what they say: Slow and methodical wins the race! Provided it doesn’t stop to dispense confusing bits of wisdom, it should have a good chance of bringing home the gold.

Not that this matters, since this is a race and not a fight, but Vortigaunts have a number of attacks available to them. They can summon some sort of weird green lightning from the earth and blast opponents at range. Up close, they can swipe at their opponents with their claws; they’ve even been known to kick any enemies lurking around their ankles.

 

All the way from the Combine planet of… the Combine dimension of… well, we’re not sure where the Combine are from, really. Anyway, it’s the Combine Elite Soldier! He’s armed with an AR2 pulse rifle, perhaps a poor choice, considering all the running he’s about to do. I can’t imagine the heavy, bulky body armor doing much to help, either. I’d say he’s in for some serious chafing.

 

Barney Calhoun is representing the planet Earth. He’s a solid runner, though he expends a little too much energy making wisecracks. He’s armed with a shotgun, for reasons unknown, because as I’ve said, this is a marathon and in no way some sort of combat exercise.

 

The Poison Headcrab! An odd choice, perhaps, as a fast headcrab might be better suited to a marathon, but no matter! The Poison Headcrab is representing the dual nations of Xen and uh… Dead People, I guess.

Here’s some trivia: the Poison Zombie carries four poison headcrabs on its body, three of which may detach and leap at its enemies! And not only is this zombie extremely durable, it has a deadly claw swipe that can slash opponents to the ground. Good thing this is just a race and not a fight or it could get totally gruesome!

 

And finally, who could be better suited to a long road-trip than the irascible rollermine? This metal Combine contraption starts off slow but can really pick up speed. It can also leap into the air, extending electrified prongs to shock its opponents to death, which it won’t be doing because this is, of course, a race and not some sort of horrible battle to the death. I can’t stress that enough.

 

Is everyone ready? On your mark! Get set! TO THE… RACE!

 

Oh my God! They’re not racing! They’re fighting! To the Death! I cannot believe this shocking turn of events!

The Poison Zombie has lurched sideways and takes a swipe at the Combine Elite, who opens up, point blank with his pulse rifle! Meanwhile, the Vortigaunt is summoning up some of that deadly green lightning I coincidentally mentioned earlier.

 

Ka-Pow! The Combine Elite is blasted out of frame and up the street! Our first casualty, though he is technically in the lead at this point, since this is a race. The zombie lurches over to deal with the human, Barney.

 

Americans, huh? No sense of sportsmanship. Here, just as the race kicks off, Barney blasts the Poison Zombie right in the legs. For shame. And with the world watching! Bob Costas would be aghast.

 

Wounded, but still game, the Poison Zombie detaches a headcrab, introducing four more legs into the race that doesn’t appear to be much of a race at all at this point.

 

It appears to be a divide and conquer strategy, as the headcrab scuttles over to the Vort and postures in a threatening fashion. This scuttling cannot be construed as taking a lead as it hasn’t advanced down the road, simply across it, sideways. The Vort’s battery is recharged, however, and ready to deal with this brash upstart.

 

Ka-blastie! The venemous little head-hugger goes hurtling harmlessly away, overtaking the dead Combine! The zombie team is now in the lead!

 

Well, finally, some actual running! Barney, reloading his shottie, flees the zombie who has detached another headcrab and thus moves into third behind the dead Combine and dead headcrab. You won’t see this shit on NBC!

 

Several things happen at once! Barney is shocked in the leg by the rollermine (out of frame) and the Vort blasts the Poison Zombie to death, or whatever you call it when zombies die. Re-Death? Death 2? Death: Episode One? Who knows? Still a couple loose headcrabs running around, though, so the Team Zombie is still in what I am stubbornly continuing to call a race.

 

Speaking of teams, Vorty and Barney are taking on one of the headcrabs together, though it looks as if Barney may have also shot the Vort in the foot. Man, a lotta cheap shots by Calhoun today. There goes his endorsement deals.

 

Whoops! Don’t forget about the rollermine! It rolls up, as rollermines tend to do, discharging electricity and looking for a little payback.

 

Ka-Kneecap! Barney gets his comeuppance, as the rollermine jolts him right in the knee! He manages to repel it with a shotgun blast but the damage is already done. And… the race is actually, finally, truly underway, as the rollermine bounces a hundred feet up the road, taking a HUGE lead!

 

See, I told you it was a marathon. In the lead is the rollermine, but the Vort thuds up the road, hot on its tail, passing by the dead headcrab who has now fallen into third.

 

The rollermine suddenly changes directions, slamming into the Vortigaunt’s crotch! Ouch!

 

Despite the internal genitalia, it is a fatal injury for the Vort, and it falls, just fifty or sixty feet from the starting line. The agony of defeat.

 

We’ll spare you the rest of the photos. The rollermine is more or less indestructible except if submerged in water or blasted with explosives, two things this map is lacking in. And Barney just repeatedly unloads his shotgun at a safe distance, never venturing close enough to entice the rollermine to backtrack and kill him, and not making any real headway in the race.

So, this marathon ends with the Rollermine in first place, winning the Gold Medal, the Silver Medal going to the dead Vort with the scorched groin, and the Bronze going to Barney Calhoun. Though many have died, the Olympic spirit lives on!

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To The Death! Round Three, Match Three http://www.screencuisine.net/screencuisine/video-games/to-the-death-round-three-match-three/ Thu, 12 Jan 2006 07:26:52 +0000 http://www.hlcomic.com/extras/?p=91 Time for the rubber match between the antlions and the Gordon Frohmen! As usual, we’ll be changing things up a bit for the third and final round.

We’ll still have three Frohmen, but since they got their asses kicked last time, we’re gonna downgrade their hardware. Yes, downgrade. We’d had them armed with an AR2, an SMG, and a shotgun, but if you read the comic, you know Frohman prefers his pistol above everything else, except maybe his shovel. So, we’re going to arm all three Frohmen with the pistols. Though small, they hold an 18-round clip and at close range they really pack a punch. Or at least a paf.

Even though we’re reducing their firepower, we’ve added two more Kleiners, for a total of three.

 

Gives the antlions a few more targets, plus it’s kinda funny when benign, absent-minded scientists are horribly killed, don’t you think?

 

We’ve trimmed the antlion’s numbers down to ten, five on each bank. We’re ready to rumble, so you know the rallying cry:

 

LET US ENGAGE IN COMBAT UNTIL SUCH A TIME AS ALL COMBATANTS ON ONE SIDE HAVE FALLEN IN COMBAT WHICH WILL DETERMINE WHICH COMBATANTS ARE SUPERIOR! AT COMBAT!

 

The antlions buzz through the air, taking some fire from the Frohmen’s spitguns, but making a beeline for the trio of scientists. It’s baffling why they seem to hate Kleiner so. Perhaps because he tests his teleportation experiments on animals.

 

Looks like a couple of the Frohmen are baffled as well. They stand and gawp as a couple of the antlions tear into a couple of the Kleiners.

 

One finally gets the right idea and starts shooting! And missing.

 

A few more antlions touch down on the island, while the leftmost Frohman seems a bit shocked his shots didn’t connect. Meanwhile, Isaac, Isaac, and Isaac are getting hammered by the sharp claws of the enraged aliens.

 

Youch! One of the Kleiners is sent sailing through the air by the force of an antlion gouge, and, tragically, his flying body slams into one of the Frohmen, killing him to death! That Frohman is dead before he even hits the dirt! Death by ragdoll! This is physics in action, folks! You’re not gonna see crazy shit like this in Doom 3 or FarCry!

 

With one Frohman dropping after being killed by an airborne scientist, another Kleiner folds – literally! His killer is dispatched nearly in the same moment by a Frohman who has finally remembered that he’s supposed to be shooting bugs, and the antlion explodes in a shower of guts behind Kleiner’s shattered body! This is a gruesome one!

 

It’s happened again! The second dead Kleiner has been propelled into the remaining living Kleiner, killing him! The antlions have killed two Kleiners, and the two dead Kleiners have killed a Kleiner and a Frohman! If you’re keeping score at home, your line for this play should read as follows:

F1-AL1 / AL2-K1-DK1-F3 / AL3-K2-F1-AL3-DK2-K3 / F1-AL4 / 6-4-3 / F2-AL5

 

With all the Kleiners dead, it’s definitely less dangerous out there, but our two remaining Frohmen still have their hands full.

 

They sure seem cool under pressure, though. Here, one takes a break to observe the lagoon view after dispatching two antlions, while a third tip-taps up for a bite.

 

Ah-ha! It was a ruse, as Frohman spins around and dispatches it with a couple point-blank shots. Meanwhile, another antlion has misjudged his landing and is flopping around in the water off the coast, drowning (and creatures do actually drown in HL2, which is kinda cool). Our other remaining Frohman reloads…

 

…and shows no mercy for the floundering beast. Paffing away, he puts the creature out of its misery as a dead Kleiner floats serenely by.

 

Only one antlion left, a coward who Frohman finishes off long distance. Looks like this one is over! A bloody, gruesome, ragdoll-intensive slaughter, the likes of which have not been seen in gm_construct in perhaps minutes.

 

For some reason, one of the Frohmen decided to run underwater, perhaps to examine his handiwork. At any rate, two Frohmen have survived to win the match, at least until this one runs out of breath.

 

Nice view of the Kleiners, too. Not a good day for them. Seeya next time!

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To The Death! (Round Three, Match Two) http://www.screencuisine.net/screencuisine/video-games/to-the-death-round-three-match-two/ Tue, 03 Jan 2006 06:15:25 +0000 http://www.hlcomic.com/extras/?p=70 Four men, trapped on a desert island, surrounded by monsters.

No, it’s not this week’s episode of “Lost” (though Frohman does look a bit like Jack). It’s today’s episode of To The Death!

We’ve upped the ante of antlions, adding another to each side of the lagoon, for a total of sixteen. Last time, three Gordon Frohmans successfully protected their charge, the endearingly oblivious Dr. Kleiner, against wave after wave of flying alien bugs (one Froh was lost in the process). Will their luck and ammo hold out today?

Bugs! Start your asses! It’s Death Time!
Wings beating the air, the first wave of antlions swoop in, while the Frohman with the AR2 puts some holes in them.

Sploosh! One antlion is critically wounded and plops into the murky drink. From the opposite bank, a handful of luckier bugs makes it to the island and screech into action.

They’re really coming in from all sides. As each antlion falls, another leaps into action from the shores of the lagoon. A few get in some pokes with their pointy, protruding pincers, while the feisty Frohmen fire flashily and ample alliteration annoys the audience.

“Well, hello there, my insectile friend! You know, you remind me of my pet headcrab, Lamaar! I suppose you, too, have been altered and are of no harm whatsoever!”

“Oh my!” Kleiner is jabbed through the midsection, and brutally yanked away, Starship Troopers style. Shame.


Tossed into the water like a sack of trash, his corpse sinks like a stone. Looks like the Frohmen were a little too busy to, as the kids say, “get his back”.

They’ve still got their hands full. Despite the grief they are no doubt feeling, they continue to empty their weapons into any antlion that draws near.

And one Frohman, the one with the AR2, falls under a barrage of teeth and claws. There are still plenty of antlions left, some scuttling around on the island, still more waiting patiently on the shores for their turn to strike. With the most powerful gun out of action, will the other two Gordons survive?

Um, Frohman? The one with the shotgun? This might not be the best time to try that “Dance! Dance!” move the evil cowboys do in westerns. Although, it does look like the antlion is, as the kids say, “busting a groove”.

And now it’s busting Frohman’s spine. Our be-shotgunned Frohman’s twisted body sails out into the water, no longer a threat. His shotgun hovers comically in space for a moment before clattering to the sand.

One Frohman left, and he’s armed only with the SMG. Can he possib—oh he’s already dead.

Killed so quickly even the camera doesn’t catch it, all that can be seen is his weapon and his foot as he’s hurled out of frame and into the water.

Cue some poignant music, because this one is over, leaving only bodies bobbing in the shallow water, just like in that World War II movie where a bunch of American soldiers bobbed in the water after getting killed by giant insects.

Oh, really, Dead Frohman. You’re so dramatic.

And, the antlions take the second match! That leaves us with a tie-breaker. We’ll see what we can do to spice that up.

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To The Death! (Round Three, Match One) http://www.screencuisine.net/screencuisine/video-games/to-the-death-round-three-match-one/ Thu, 29 Dec 2005 04:32:23 +0000 http://www.hlcomic.com/extras/?p=69 As the saying goes, “No man is an island.”

Especially not this dork. However, he is on an island, the island in the lagoon of the gm_construct map.

And with that awkward set-up, you’re probably asking “But wait — why is Dr. Kleiner on this island? Why is he anywhere on the map, seeing as how he can’t even fight?” Good question. See, I thought I might try a little bodyguard action, a little VIP treatment…

…courtesy of Gordon Frohman. Three of them, in fact, each armed with a different weapon.

One has the powerful Combine pulse rifle, or AR2.

Another has the shotgun.

And the third has the sub-machine gun.

Why all this protection, you might ask? Frankly, you’re asking a lot of questions today. Shut up.

And meet the enemy.

We’ve got seven of these feisty buggers lined up on one side of the lagoon…

…and seven on the other side, for a grand total of 14 antlions (standard issue). They come armed with razor sharp pincers and teeth, not to mention they can fly, which allows them to cross the water like no other monster in Half-Life 2 can.

Will our Fighting Frohmen be able to protect the absent-minded and defenseless Dr. Kleiner? There’s only one way to find out!

TO THE DEATH!
A horrible buzzing noise fills the air, followed by the winged antlions as they carve deadly parabolas across the sky, descending upon the tiny desert island. The Frohmen open fire as Kleiner looks on in horror, or perhaps the gentle bafflement he generally uses when looking on.

It’s mere seconds before the antlions have touched down on terra firma… or is that TERROR firma? No, it’s terra firma, according to Webster’s.

But the Frohmen are prepared. Blasting away with three types of ammo, it’s not long before the first wave of aliens are crumpled heaps of exoskeleton, and choking clouds of antlion innards fill the air. Kleiner innocently greets the newly arrived antlions like a host at at Chili’s, while still more aliens buzz their way over to the island like insectile helicopters, and the bodies of the dead float away like giant dead floating bugs.

Back, you bugs! The next wave has landed on the sandy shore and scuttle up, fangs bared, only to be met with several shotgun blasts and one perplexed physicist.

Yet still they keep coming. So far, Kleiner has yet to be injured and the Frohmen are holding their own, double-teaming the remaining scattered antlions.

But just when things seem safe, a wounded antlion manages to sink in a pincer, and the Frohman with the SMG slumps over in death! NOOOOOOOOOO!

There is little time to mourn, however, as a holdout chooses that moment to make an airborne attack.

It is safely blown out of the air by a shotgun blast, cascading giblets onto Kleiner’s bald, clueless head, while the Frohman with the AR2 mops up a couple stragglers on the shore.

Gotta love my boy Frohman, wading into the depths for a clear shot at a cowardly (ant)lion who never made it across the water.

And with the final antlion crumpling into a heap, our match is over. We lost one Frohman, but not in vain: Kleiner survived and may continue a life of peering at computers and saying vaguely scientific things.

At least until the rematch.

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To The Death! (Round Two, Match Three) http://www.screencuisine.net/screencuisine/video-games/to-the-death-round-two-match-three/ Tue, 20 Dec 2005 14:37:07 +0000 http://www.hlcomic.com/extras/?p=57 As usual, when our To The Death! match-ups seem a little one-sided, we make some drastic adjustments in the third match. This time, it’s a hardware upgrade for our Metro Cops.

Say hello to my little friend, the submachine gun, or SMG. With a 45-round magazine, it allows for a high rate of fire with only the occasional pause for reloading, which is good because the cops aren’t the most accurate shooters. In fact, they couldn’t hit Xen if they fell through a Volatile Resonance Cascade Tridimensional Entanglement Portal! Am I right, guys? Ha ha! Ah, but I tease the cops.

Anyway. We’ve also taken out a few of the explosive barrels. Look, they’re fun, but they keep ending the matches a bit too quickly. To compensate, I’ve opened up the gaps between junked cars a bit, to allow the zombies some easier access.

Okay, time for the To The Death rallying cry! Everybody:

LET’S! GET THIS! OVER WITH!
Things begin the way they usually do. The zombies snarl, knock crates and barrels around, and the cops empty their weapons into everything but the zombies. One zombie pushes through the gap and is felled by gunfire. And then…

The zombies seem to have come up with a new strategy. As a second of their number falls in a hail of semi-accurate gunfire, the zombies begin stalking away from the match!

Is this a forfeit? Are they throwing in the blood-soaked towel?

Or could this be that elusive entity they call Artificial Intelligence? There is, after all, a side-door to this chamber, and several zombies appear the be headed in that direction. We could be witnessing a brilliant move by the zombie team. Realizing that the situation is no longer in their favor, they appear to be adapting and trying new tactics!

Still, artificial intelligence isn’t limited to alien-controlled animated corpses. Alien-controlled police officers have their own reserves to draw on. One cop has sensed the scheme, and pulled back, opening fire from the side-door. Clever.

On the other hand, he still can’t shoot worth a damn, so the zombies slowly, but surely, close the distance.

He drops one, falls back a few steps while changing clips, and opens fire at point blank range.

Our brave patrolman manages to fell another two zombies just moments before he takes a claw to the throat and folds up like a cheap card table. Still, at least five zombies are out of the match, with two cops still in fine health.

The other two cops have been distracted this entire time by a couple zombies lurching around the front door, but finally notice that one of their own has been cut down. One cop opens fire through the gap in the barricades.

He shreds one zombie who has staggered forwards, swiping insistently at a crate he apparently blames for his condition, but makes no move to push through the gap at the cop.

Meanwhile, um… certain zombies have taken it upon themselves to explore the rest of the map. We don’t know what they’re looking for… some sort of tactical advantage, perhaps some weapons of their own, or maybe they just aren’t interested in fighting today. Who truly understands the mind of a zombie?

Or, for that matter, the mind of a metro cop? This one is standing safely behind the barricade, doing nothing of value. This match… this match could take a while.

The cameraman has gotten instructions from the booth, and takes out his ‘remover tool’, which he points at the barricade that has slowed this match to a crawl. Moments later, we’re back in business!

With the barricade gone, the two cops take out a handful of zombies, though the headcrabs don’t take this lying down. They detach from their floppy corpses and leap into the fray. Meanwhile, some of the zombie stragglers make their way back toward the side door, where one of the cops waits to greet them.

He drops one, but its headcrab owner makes a flying leap, doing some damage to the cop, who calls frantically for back-up. (Really, he actually called for back-up, shouting “Officer needs assistance!” or something similar. I dig it when they do that.)

The next few hours just whizz by, with the cops shooting from the safety of the doorway at distant, wandering zombies, who eventually, one at a time, lumber over to the door. Eventually, one actually makes it all the way there, and slaughters the cop.

We’re down to one cop, two zombies, and a headcrab that is scuttling around, oh, Lord only knows where. Miles from the action, at any rate. A few more days pass. The seasons change. Universes are born, grow, collapse and return to cosmic dust. And the last cop manages to eventually bring down the remaining two zombies.

So, now it’s Cop vs. Headcrab in a battle to the hopefully eventual win! The excitement of this duel is simply…

… it’s, uh… Well. This could quite literally take weeks. The heaccrab is walking around in circles, oblivious to the distant gunfire, and the cop has about as good a chance of hitting his tiny target as Eli Vance has of growing his leg back. Am I right? Ha ha! Ah, I kid the one-legged Eli Vance.

Finally, the headcrab draws near. (With only a little luring by the cameraman, who briefly turned off ‘notarget’. Hey, we have better things to do than watch two enemies slowly creep around at opposite ends of the map. This ain’t Counter-Strike, you know.)

And, huzzah! The cop finally manages to sink a bullet into something fleshy, and the match is over!

Well, despite the length of the match, we got to see some proactive thinking by both the zombies and the cops, which almost offsets the fact that it took six years for them to finally kill each other. Next time, we might have to confine the contestants to a smaller arena, impose a time limit, or just involve some more bloodthirsty, determined combatants. Until next time, aim for the head!

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To The Death! (Round Two, Match Two) http://www.screencuisine.net/screencuisine/video-games/to-the-death-round-two-match-two/ Tue, 13 Dec 2005 07:57:53 +0000 http://www.hlcomic.com/extras/?p=51 Hi! We’re back with the second match-up of fifteen headcrab zombies versus three Metro Cops. Things didn’t go too well for the Boys from the Citadel last time, so we’ve changed the playing field a tad, by removing some of the barrels from their side of the car barricade.

Since we’re hoping our cops will stick around a little longer this time, we’ve also marked them for easy identification during the fray, and hopefully differentiated them from one another and given them some personality. For instance:

Using the Garry’s Mod Paint tool, we’ve shot some bird crap on this CP’s back, and shall fondly call him “Doots” for the duration of today’s match.

This cop I tried marking with a beer stain, but it just discolored his entire body a sort of pale yellow. Thus, he was liberally daubed with Antlion blood. I think I’ll still name him “Boozy”, however.

This is the “Snot” paint marking, but it’s a little bright to resemble anything that came out of someone’s nose, unless that nose was dosed with generous amounts of plutonium. So, let’s just call him “Trent.”

We’re ready! We’re set! Let’s all kill each other!

Showing little of the sluggishness of the original match, the zombies wade in and immediately begin knocking things around. Swinging with their claws, they slap crates and explosive barrels (Crate and Explosive Barrel would be a good name for a store in City 17) around as if they (the crates and barrels) were toys.

Doots, meanwhile, opens fire with deadly accuracy, provided he’s aiming for the wheel well of that 1981 Plymouth Horizon (incidentally, my first car).

As Boozy and Trent open fire, the zombies send one crate sailing between them.

The cops haven’t hit much besides the cars, and the barrels, intact, are slowly rolled through the bottleneck by the shambling zombies. In fact, three or four of the barrels are suddenly compressed into a very small space. But, I can’t imagine anything bad happening.

The impulse to yell “OH THE HUMANITY!” is quite overpowering at this point. However, this is a battle of parasite-controlled zombies and Nazi-like Combine troopers, so as far as I can tell, there is very little actual humanity on display.

Ah, what the hell. OH THE HUMANITY!

Seriously, check out all the zombie legs and torsos a-flingin’ around. Here’s the shot, full-size. That’s pretty cool.

Unfortunately for the cops, they too are caught in the massive blast. All of them. This one is over before it even got started.

Only three or four zombies survive, amid a scattered pile of their pals. And when I say scattered…

…I ain’t kiddin’. I’d love to show you some pictures of the sprawled and scorched bodies of Doots, and, um… Beery, was it? And… well, I can’t remember the memorable third cop’s name. Not that it matters, as there is absolutely no sign of their bodies, and I looked everywhere.

Okay! That brings a sudden, shocking end to Match Two. Might have to tweak the setup for Match Three. Just a bit.

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To The Death! (Round Two; Match One) http://www.screencuisine.net/screencuisine/video-games/to-the-death-round-two-match-one/ Thu, 08 Dec 2005 07:56:35 +0000 http://www.hlcomic.com/extras/?p=44 Welcome to another round of To The Death! We’re ready for another bout of spawn-combat, brought to you on the gm_construct map of Garry’s Mod. No posing of ragdolls, no pulling of punches, just lots and lots of of frenzied killing.

Now. If you were to examine the business model of the local Combine concern, you’d see they succeed due to a strict adherence to a carefully regimented hierarchy. At the top of the heap, you’ve got the Combine Advisor, followed by Dr. Breen, then probably Striders, Gunships, Attack Choppers, Drop Ships, Combine Elite, Combine Soldiers, and then the lowly Metro Cop. Though, I suppose Manhacks and Scanners would be lower down the ladder than the Metro Cops. And, I guess Stalkers would have to fit in there somewhere, too. And gun turrets! And that British lady who makes those PA announcements. Ooh, forgot about the APCs, too. Huh, I’ll have to actually sit down and make a real org chart someday.

Anyway! We’re going to be picking three officers from the Metro Cops today, lowest of the bipedal Combine, otherwise known as Civil Protection, or CPs. These members of the thin black line will be meeting the lowest rung of the bipedal zombies, the common Headcrab Zombie.

Fifteen of them, in fact.

The cops will be armed with standard issue pistols with 18-round clips, the zombies have a primary attack of a claw swipe (sometimes a double-claw swipe), and a secondary attack of dying and having their headcrabs leave their body and leap at their enemies. They also have a special attack which involves swiping at an object in their path and turning it into a projectile. Plus, sometimes when they get cut in half, the upper halves of them crawl forward and continue attacking.

With all those different attacks, and 5-to-1 odds, how do our officers even have a chance? Well, it all boils down to the arena.

The zombies are slow and don’t have much range, and they’ll have to navigate around the junked cars through a couple bottlenecks. The officers will have plenty of time to put some lead in them, and couple hits on the explosive barrels scattered around could definitely help even the odds.

To the Death begins…. NOW! Zombies:

LLLLLLLLET’S GET READY TO SHAMBLLLLLLLLLLE!
The zombies lurch forward, approaching the wrecked cars and crates in their path. And then they… they just sorta lurch around in circles for a bit. Not… not really smashing through, Dawn of the Dead style. Well, no matter! Let’s see what the cops are up to!

Well, the cops are firing away, but most of their shots are simply hitting the cars directly in front of them, or thudding into the crates. No one is getting hurt. No one is getting dead!

The uneventful lurching of the zombies continues for a while. A long while. Moans fill the air, but are they from the zombies or the bored crowd? Well, they’re… they’re from the zombies, of course, but I’m trying to make a point.

But what’s this? A breakaway! One zombie is attempting to push through the blockade! Got a good headcrab on his shoulders, that one. He’s the smartest zombie in the crowd, and I’ve always thought about him.

And he is immediately shot dead. Ah, well.

He did not die in vain, however! Spurred on by the heroic death of their comrade in claws, the rest of the zombies pour through the breach, amid some dangerous explosive barrels.

And kaboom. Two barrels go off, taking out a handful of zombies at once.

And setting another barrel ablaze.

Which explodes, setting three more ablaze. Behind the cops.

Uh, whoops. Two officers down. Let’s see how the back-up is doing.

Well, he’s certainly backed up. His back against the wall, he stands there, oddly not firing his pistol. Is he shell-shocked at the sight of his two pals being taken out? Has his neural implant failed? Is he a pacifist? Is he just remarkably dumb?

Well, the zombies don’t care. Knocking things around, they advance, snarling, eager to put an end to the match so they can get back to all the gurgling and shambling they have planned for the afternoon.

Um… officer? You may want to fire your pistol. At some point.

Officer! That point would be right now! Fire your weapon!

Ohhhhh, dear.

Welp. There’s always one rookie who freezes up, right?

Well, it’s a decisive victory for the zombies today. Despite their slow start, they caught some lucky breaks when two officers were killed by poorly placed barrels, and the other one simply didn’t bring his A-game. Or, any game. We’ll try this match-up again with a couple modifications, and see if the officers can come back with a better strategy. Here’s a sneak-peek of Match Two, Round Two:

Zoikes! You can read the full report next Tuesday!

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To The Death! (Match One; Round Three) http://www.screencuisine.net/screencuisine/video-games/to-the-death-match-one-round-three/ Tue, 06 Dec 2005 08:21:54 +0000 http://www.hlcomic.com/extras/?p=40 Good evening and welcome to another edition of “To The Death!” Today’s match-up is round three of Alyx, Barney and Father Grigori versus the formidable Antlion Guard. Dog called in useless.

The last two rounds were clear, easy victories for the Antlion Guard, so we’ve altered the circumstances for round three. Speaking of three…

…we’ve got three Grigoris…

…three Barneys…

and three Alyx Vances. Can a single Antlion Guard still reign victorious against these odds?

We’ve also scattered some cars and crates around to level the playing field. You heard me: we’ve leveled the playing field by piling a bunch of junk on the playing field. This will slow the Antlion Guard down, and provide some cover if the battle spreads outside the structure. Let’s begin!

TO THE DEATH! ETC!
The Antlion takes a massive amount of gunfire during its charge to the doorway, then has to stop to clear a path for itself.

Which doesn’t take very long. The crate is smashed and the car is flung completely out of frame by one flick of the Antlion’s nose.

Once inside, it works on hammering one unfortunate Alyx against the wall, while another Alyx, a Barney, and a handful of Grigoris riddle it with gunfire. They can’t stop it from putting one Alyx down for the count, however.

Another Alyx, seeing her clone fall, rushes to the exact same spot, thoughtfully allowing the AG to continue wiping out the Vance genetic line without changing its position.

With two Alyxs down, it turns on the Calhoun brothers, knocking them around for a bit. The Grigoris have kept their distance so far, and Alyx, despite two of her own biting the dust, has remained within range at all times.

Which probably isn’t the best idea. Settling for killing one Barney, the Guard, spraying Antlion puddin’ everywhere, lets the other two Calhouns escape out the doorway, and heads straight for Alyx to pick up the spare.

Alyx takes a hit and then wisely slips outside, while the Antlion turns its sights on a trio of mad monks. A Barney has also slipped in the other doorway and joins in with his AR2.

A Grigori goes down! And then another! The Antlion Guard is focused on taking all the shotguns out of this fight at once. Even as Alyx reappears through the doorway, it’s clear the Myrmidont has developed a taste for baldy blood.

Clouds of Antlion gunk fill the air as the remaining Grigori can do nothing but await his fate. He is quickly plowed to death, leaving the match with two Barneys and one Alyx remaining.

They’re still doing damage, however. The gunfire has been non-stop for this entire battle, and the Antlion Guard has to be feeling it. Even though its sheared down the odds, there are still two pulse rifles and that weird pistol Alyx has, sending round after round into its hide. Squirty!

The battles spills out into the courtyard. One Barney takes cover behind a car – possibly not a wise move as it’s the same car the AG brushed aside just moments before on its way in. Another Barney is stuck between a rock and a hard place, the hard place being the Antlion Guard’s beak and the rock being the crate. Or maybe reversed. Whatever. He is definitely between a thing and another thing, is the point.

In a shocking act of betrayal, one Barney has abandoned the other! You’d never see that kind of thing back in the old Black Mesa days, when all the Barneys looked out for one another. The first Barney ran back into the structure, while the second ties its shoes in fear. The crate is smashed flat, the AG is charging, but, what’s this?

The one remaining Alyx Vance has circled back inside and empties a clip into the Antlion’s hiney! And… and…

Down goes Antlion! Down goes Antlion! The Barneys win the pennant! The Barneys win the pennant! And other famous sports calls!

Yes, it appears Alyx has the killshot, fired from among two of her own corpses. Our trio of trios has won, demonstrating that humans can triumph over giant bugs, eventually, provided they dabble in ungodly genetic replication.

Unfortunately for our remaining heroes, today’s match was in the Antlion’s home stadium, and angry fans rush the field.

All that was recovered were two of Barney’s fingers, and a purple thong, which we believe belonged to one of the Grigoris.

That’s it for our first Match, with the Antlion Guards taking two rounds of three. Next time we’ll start over and have some brand new opponents to shred each other up.

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To The Death! (Match One; Round Two) http://www.screencuisine.net/screencuisine/video-games/to-the-death-match-one-round-two/ Thu, 01 Dec 2005 15:26:33 +0000 http://www.hlcomic.com/extras/?p=24 Our first “To The Death!” featured Alyx, Barney, Dog, and Father Grigori against the tough-as-nails Antlion Guard in all-out, non-posed, spawn-menu combat, and the result was this:

dead monk
Ouch! The Antlion Guard slaughtered his foes without even working up a sweat. To even the odds a bit this time around, I’ve placed the humans and big useless robot indoors.

indoors

 

Here, Barney and Alyx can fire upon the Guard through windows while avoiding the ever-so-deadly direct charge of the massive Myrmidont.

doorways
Covering the two doorways into the structure are Dog (this time sans banana), and Grigori with his trusty shotgun.

Let’s see if they can hold the Antlion Guard at bay long enough to bring him (or, I guess, her) down! Once again, none of this stuff is posed, this is just straight AI combat between spawned NPC’s. I do enough goddamn ragdoll posing as it is. Right! Is everybody ready?

face off
TO THE DEATH! MATCH ONE! ROUND TWO!
antlion going in
Though taking immediate, heavy fire from Barney and Alyx at the windows, and the Padre from the door, the Antlion wastes no time in finding the nearest doorway and shuffling his bulk inside. Grigori, smartly, retreats, while Barney hustles over from his window to confront the beast.

antlion going in
Kablooie! Barney fires round after round of whatever his gun fires and the Antlion Guard spurts whatever it is filled with. Still, the Antlion is inside the structure now, and can make its deadly attacks – but will the confined quarters hamper its movement, or just make things harder for the humans… and the robot, which is… somewhere. Doing something, or more likely, doing nothing.

shooting
It’s mayhem inside the construct shelter, as Barney empties his pulse rifle into the Antlion, Alyx chips in from a safe distance, and Grigori apparently pulls spent shells from his shotgun with his teeth.

grigori wha?
Seriously, what the hell is the padre doing? The way his head is tucked down in front of him, he looks like he’s either jamming a guitar solo or got his nostrils caught in the shottie hammers. What a freak.

While Grigori works on his troubling head problem, Alyx moves around for a flanks and Barney takes one for the team, sailing through the air in an upright and locked position, meaning he should have no trouble with his landing.

Alyx has run right out the door with the Guard hot on her heels, and now she attempts to beat the creature at its own head-butting game. Brave girl. Dumb, but brave. It really, really does not go well for Alyx from this point on.

Clomping back inside, the enraged AG simply plows through Grigori and heads for Barney, who is still gamely firing away, though not for long, as he is killed moments later.

Oh, yeah, and the Antlion Guard found Dog standing there doing nothing and brutally killed him. Like that’s a surprise.

Alyx’s body is found after some investigation, an impressive distance from the doorway she was last seen near. That Antlion Guard is definitely not one to butt heads with.

And so, Round Two goes to the Antlion Guard, with another concise victory! It raises one of its weird foreclaws and pumps it in triumph, or perhaps scratches its beak.

Can any combination of our three (well, technically four) heroes defeat this marauding behemoth? We’ll try it again one more time, to see if there’s anything we can do to tip the odds the other way. Like maybe, oh, I dunno…

Join us for the third and final round of the match next week! I guarantee it’ll be three times the action. Until then…

Dead Barney says bye-bye!

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To The Death! (Match One, Round One) http://www.screencuisine.net/screencuisine/video-games/to-the-death-match-one-round-one/ Tue, 29 Nov 2005 07:32:52 +0000 http://www.hlcomic.com/extras/?p=23 Every so often, I’ll start up Garry’s Mod and foolishly load the gm_construct map. It’s a nice big arena, plenty of room to build things and play around, but productive building quickly devolves into spending hours upon hours spawning monsters, Combine soldiers, human rebels, and other NPCs to do glorious, bloody battle with one another while I watch.

Construct
Since I’m spending hours in there anyway, I thought I’d at least try to turn it into something useful, like a feature. And so, I present the first installment of “To The Death!”, wherein I will match various combatants against each other to see who comes out on top. (Just to be clear, none of this is done with posing, these are all action shots of the characters doing real battle. I am merely an imbedded cameraman.)

I thought I’d start off with some of the most durable, hard-to-kill characters in the game. In this corner:

Alyx, Monk, Barney
We’ve got Alyx, armed with her special pistol, Father Grigori with his shotgun (named Anabelle), Barney Calhoun, armed with an Overwatch Pulse Rifle (or AR2) and Dog, backing them up, with a, um… banana.

Dog with Banana
See, Dog doesn’t fight outside of the actual game (his in-game fighting is scripted), and all he does in G-Mod is look for objects to pick up and play catch with. I’d been messing around with props and objects earlier, and thought I’d cleaned everything up, but I apparently missed the banana, which he immediately ran over and picked up. Sigh. Anyway, though Dog won’t fight, I figure he can at least provide another target, because our three heroes are about to go up against the toughest monster in the game:

Antlion Guard
The formidable Antlion Guard, also known as the Myrmidont. These huge, heavily-armored creatures attack by rushing their targets and headbutting them, and are very difficult to take down without grenades or explosive rounds, neither of which our other combatants have. Though, they’re the toughest NPCs in the game, and they have a robot with a banana. So, who knows what will happen? Everyone ready?

faceoff
TO THE DEATH! MATCH ONE! ROUND ONE!
headbutt
With lots of ground to cover, the Antlion Guard takes a lot of fire before he closes the distance, but soon enough, he’s reached his enemies and begins viciously headbutting them.

headbutting continues
Alyx smartly runs a hook pattern to fire upon the Guard from behind, while Grigori and Barney take the brunt of the assault. Barney crouches to avoid being headbutted, yet it does him no good, as he is knocked through the air (still crouching, impressively). Dog helps out by standing there impassively with the banana.

Grigori falls
Even with Alyx providing fire from a flanking position, Grigori is tragically headbutted to death. Dog, meanwhile, wishes he had someone to throw his banana to, while Alyx shoots the seemingly unstoppable creature in the butt.

Dog dies
Barney is the next to die, followed shortly after by Dog, who leaves behind only the banana, the ghostly imprint of his zero-point energy field, and a huge metal corpse. At least it sort of looks like his energy field is attacking the Guard. But it’s not.

guard and alyx
Now it’s one-on-one! The Guard charges his remaining enemy. Will Alyx’s pinpoint accuracy and plucky tenaciousness be able to hold the beast at bay?

guard and alyx
Apparently not. Adopting Barney’s “Crouch and Don’t Shoot” strategy, she is repeatedly knocked through the air by the bullet-riddled, yet still feisty, Antlion Guard.

guard and alyx
Backed into a corner, it’s Do-Or-Die Time for Alyx Vance…

guard and alyx
… but mostly Die Time. And so, this match goes, quite easily, to the Antlion Guard. I think we might do with a rematch, though, and a little evening of the odds. So, next time, we’ll try giving the human trio some cover against the Myrmidont’s deadly charges, by placing them inside the structure that is part of the map.

everyone inside
That’s for next time, though! Tune in Thursday for Match One, Round Two!

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