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Posing Notes: In the main town square, there are several entrances that are blocked-off by blue force fields. The force fields fade away when you move away from them. You can see in Panel 3 that the force field is almost completely faded. What happened was this. I spawned a live cop, who you can see in the background. I wanted to have him move a little so he didn't look like a statue from one panel to the next, so I placed the static camera to take pictures, then ran across the square to fire my pistol, so the spawned cop would look over at me, at which point I'd snap the picture. Thing is, by moving myself away from the force field, it weakened (sometimes turning off completely). There were a number of unusable shots because of this, and I didn't notice this until I was assembling the comic.

Also, citizens in the game kept walking through the scene, bumping into my posed ragdolls, who were blocking the door. I had to close off all the other entrances by blocking them with objects (Dumpsters, again).

Also also, Frohman should have been on the right side of frame and not the left, due to the order of the dialogue. I really didn't plan this comic well at all.

Finally, since I did this comic before the others, I placed the newspaper in Frohman's hand, while it should technically be hovering in front of him (see comics 007 & 008).




Created with Half-Life 2 by Valve Software, using Garry's Mod.
Assembled with Photoshop 6.0. Most fonts by Blambot
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