Video Games

Bullet Points: L.A. Noire, Part 2

So, I finished up L.A. Noire, at least the main storyline cases.

Overall, I really enjoyed it. The game has plenty of problems and there are a number of elements I wish had been handled differently, but I have to give Rockstar and Team Bondi some kudos for trying something a little different and succeeding where they did. Looks like it took me about 27 hours to finish the cases, handle about half the street crimes, and just muck around in general: well worth the price, and I’ll probably play a little more from time to time until there’s some DLC.

As for where they failed and succeeded, well, I don’t want to get specific. There’s some mostly general, non-spoilery stuff below.

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Television

The Killing: It Ends Up Being Wrong

For weeks, The Killing, to my mind, has been steadily losing altitude, and while the latest episode wasn’t outstanding, at least the series seems to have leveled off and even powered the engines back up a bit. The detectives got to do some long-overdue investigating and interrogating, and their new suspect, though pretty obviously not guilty simply because he looked completely guilty, was at least discounted within a single episode instead of it being dragged out for several.

So, where are we, with only three episodes left?  Bennet is alive and in the hospital (boooo), and Stan has turned himself in for savagely beating an innocent man (and while he’s in jail, Mitch discovers that their bank accounts are empty). Belko is investigated, and while it turns out he’s a violent weirdo creep with mommy issues and pictures of Rosie above his bed (gross), and that he used to hang out in the Larsen’s home when no one was there (yuck), he at least didn’t kill Rosie.

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