Nondrick's Non-adventure

Day One, Cont'd: Greedy for Ingredients

As Nondrick, I don’t have a whole lot of job options. I can’t start a shop — no one would ever buy anything. However, I can find things to sell to existing shops. There are some that’ll buy clothing, weapons, armor, jewels, and all sorts of other items, magic or otherwise. And, some will buy food and alchemical ingredients.

Ingredients are my best bet for making a living. I don’t have to steal or kill to get them — they grow in the wild, on farms, and even in cities. It can be dangerous wandering around in the wilderness, but hey, I’ve got a dagger. Today, I’ll explore the area northwest of Anvil and see what I can find.

Nondrick Sets Out

The sun comes out briefly as I stroll off into the waist-high grass, snagging a couple usable portions of arrowroot and aloe vera leaves from beside the road. I say “stroll” and I mean it — caps lock is off. I won’t be running everywhere like your fearless adventurers tend to, I’ll be walking like your average NPC does. It’s uh… it’s a change of pace. It’s… really incredibly slow. But hey, I figure moving slowly might give me a new appreciation for the game and I’ll see some things I’d have missed if I were sprinting through the landscape full speed.

So, I stroll. My spirits are high but are quickly dampened by 1) the rain that immediately starts falling again, and 2) the first thing I find on my expedition: the skeleton of a dead NPC.

You okay, buddy?

I’m no pessimist, but I’m definitely not taking that as a good sign. The bones are within a stones throw of the city and the unlucky wanderer is carrying one gold piece. I also manage to scrape up some bonemeal from his dead sorry ass (hey, it’s an ingredient).

Wayshrine of Mara

After some more milling around in the rain, finding jack shit, I spot a shrine in the distance and wander over (turns out to be the Wayshrine of Mara), pray (ie: click on the altar), and get a blessing from Mara (a poof of light) that reinforces my willpower. (I guess if I wanted to diet or something, Mara would help me stick to it. Also a help: I’m broke.)

I also spot some unusual rune-covered rocks with a cluster of ingredients around the base, and start gathering — some fennel seeds, white seed pods, lady’s mantle leaves, and a few others — a nice haul compared to what I’ve got so far. I have to admit, I thought there’d be more to find out here. For all the rain Anvil seems to get, the grass is all dead and yellow and barren of herbs. I decide to head back and try the other side of the road.

On the road again, I spot a wolf!. My first creature encounter! (Unless you count the skeleton.) I quickly duck into a crouch (or crouch into a duck). By slightly bending my knees I am instantly much sneakier and harder to see, despite still being smack dab in the center of the road. It doesn’t matter anyway, the wolf is dead. I can’t tell why — a city guard may have killed it, or a passing adventurer, or perhaps it choked on a bone from the dead guy I found earlier. Either way, I skin it and take the pelt — I can sell that too. Rummaging around in corpses is paying off today!

Buxom Babe ISO Mace

As I cross the road I spot a farm house, and I psychically deduce that it is called Whitmond Farm. There I run into an angry woman named Maeva the Buxom, who bitches to me about her husband, Bjalfi the Contemptible, who has run off to a fort with an heirloom of hers, a mace called Rockshatter. I sympathize, really, but I’m not going to chase down a guy with a nickname like “The Contemptible” who has a mace with a knack for shattering rocks.

Dahhhhhhh hi

Come on. Look at my face. It’s a face that screams “Please hit me as hard as you can with a magical mace.”

Instead, I wander along the outer wall of Anvil. No ingredients or plants of any kind out here. I don’t feel right robbing Whitmond Farm of its produce, but I’m genuinely starting to worry. Anvil seems like a rotten place to live already. Only one expensive inn and barely any ingredients. I can’t just hope to find stacks of dead wolves every day. What am I going to do?

What's all this then

I spot a weird plant I’ve never seen before… I can tell immediately it has no general resale value and that it’s called a Nirnroot. I certainly am insightful. I also spot a guard patrolling the shallow water outside Castle Anvil. Maybe a mudcrab gang has been causing trouble. I poke around inside the castle for a few minutes, then head back into town. I briefly wonder if I can sleep inside the Chapel, but it sure doesn’t look like a good place to rest.

Hey, you okay?

I wouldn’t sleep there, would you?

Outside, I see some weird preacher guy ranting about something or other, but he’s clearly nuts so I don’t bother listening. I also meet a guy with an interesting hobby.

Okay gotta go

S’cool. S’cool. Everyone gots ta make a livin’. Hey, man, I ain’t judgin’. Now if you’ll excuse me I’m going to run away very fast.

Out of curiosity, I go see if I can sleep in the beggar’s bedroll, but I can’t because it’s “owned.” Same with a bedroll I spotted out behind the stables. I guess if I really want to sleep, I’ve only got one choice in Anvil. First, though, I cash out — I sell all my collected ingredients (and wolf pelt) to the friendly gay elf in The Flowing Bowl, then head to the Count’s Arms.

After sales, I’ve got 63 gold. Minus 25 for the room at the Arms, I’ve got 38, so my day’s profit stands at 21 gp. Not terrible, but not great either. At least I have enough for an overpriced room tomorrow night.

no free HBO?

And, at least the overpriced room is sorta nice. I quickly snatch up the food on the table — a potato, a leek, and apple, some grapes, strawberries, and a bottle of cheap wine. I eat my earlier beef purchase, one of my apples, and drink the entire bottle of wine in a gulp.

Night Night

Dang, that was a long day. I scoured a pretty large area for ingredients today, and those few I found won’t grow back for a while. I might have to try something different tomorrow, because I can already tell the ingredient plan just isn’t going to work in Anvil.

Nondrick's Non-adventure

Day One: Fresh Off The Boat

Huzzah! I arrive in Anvil at around 1:30 in the morning, ready to begin my ordinary life of non-adventure and menial toil!

Anvil is a small harbor city. Docks, a lighthouse, a few homes, presumably shops and inns, and a castle. It’s dark, foggy, rainy, and mostly silent when I walk off the boat to have a look around. The first thing I need to do is scout out a place to live — maybe find a cheap room at an inn — not for right now, but so I don’t have to search later tonight. I’m clothed only in a vest, pants, and moccasins, and my only possessions are a dagger, an apple, and 17 gold pieces. It’s gonna be a rough start.

I spot a small cluster of my fellow NPCs on the dock. An Argonian and Wood Elf are punching each other, an Orc and a human woman are chatting about someone named Velwyn Benirus, who is apparently trying to sell his mansion. See, I’m in town for all of five minutes and the game is already hurling quests at me. Screw you, game that’s packed with literally hundreds of hours of adventure! I ain’t havin’ any!
Orc And Slut

I talk to the Orc, Krognak gro-Brok, who informs me bluntly that Mirabelle Monet, owner of a local boarding house, is a something of a slutbag. Seems a bit rude of him, since she’s the woman standing right there, listening, but when I talk to her she cheerily confirms it: she loves them sailors, all right. She won’t even rent a room to you if you’re not a sailor. I chat briefly with the two guys punching each other, too. The Argonian is a sailor named Hauls-Ropes-Faster, and the Wood Elf is batshit insane, babbling some nonsense about how he has slugs on his back and how his clothing scares the fish. Too many punches to the head, I guess.

I poke around in Miss Monet’s boarding house, The Fo’c’s’le, for a few minutes, then head for an establishment she recommended, The Flowing Bowl. I’m greeted at the bar by Maenlorn, a short, pleasant, clearly homosexual Wood Elf, who informs me he runs the place with his twin brother. I look over his prices and buy myself some beef (two gold pieces) in case I get hungry later. Oddly, despite lots of booze around the place, he won’t sell me any, nor will he rent me a room. Great. I’ve already found two inns, but neither with a room for rent, unless you’re a seaman crawling with venereal disease.

Maenlorn, and the others I talk to, all tell me about a supposed gang of female thieves who prey on the married men in town. Luckily, I’m single, so hopefully they’ll leave me alone! A few NPCs also mention that joining the Fighter’s Guild is a good way to make money, but that sounds a little too dangerous for my tastes.

So, I’ve got beef but still no bed. I head into Anvil proper, and find my way to a place called The Count’s Arms, which has rooms available… for 25 gold a night! What a rip! There’s gotta be a cheaper place to rest in this city, I can’t afford that.

Near the north gate, I spy a bedroll and some other personal belongings, next to the person they belong to: a beggar named Penniless Olvus. We chat about the female gang, as one does with beggars, and then I decide to give him a coin. Not because I can spare it (I’m down to 14 gp now) but because, frankly, I need the karma. I note that even though Olvus is no longer penniless, he doesn’t change his name to One-Penny Olvus — I guess then he’d have to change all his business cards and stationary.

A few city guards I talk to suggest I join the Fighter’s Guild as well — and I’m starting to sense an agenda here. The Guild wants fresh arrow fodder, so they force the local inns to charge outlandish prices for rooms, which drives the poor, sleepy masses to the Guild to find employment. Nice racket. I spot a supposedly abandoned house, but my hopes are dashed when I find someone named “The Stranger” is already living there — plus, the place doesn’t have a bed anyway.

He’s a stranger, all right. I’d try to get to know him, but hey, dawn is nearly here. Finding a cheap bed will have to wait until tonight– today, I’ve got to make a living.

The Character

Hey Nonny Nonny

A few notes on the character I created for this, Nondrick P. Cairk’tir.

Nondrick

Right off the bat, I tried to discourage adventure from finding him. I mean, just look at him. Can you imagine a statue being made of this guy? He sure as hell doesn’t look like the Champion of Cyrodiil, so maybe the game will leave him alone.

Since I’m playing without reloading, though, I need him to be, if not heroic, at least durable. Nords are pretty sturdy, are good fighters, and are good with armor (which I hope to one day afford). They come with +10 Strength and Endurance, and -10 Intelligence, Willpower, and Personality. Sounds a lot like me, except for the strength and endurance parts.

They also have a Frost Damage spell, a nice constant resistance to frost, and a Shield spell. For his Birthsign I chose The Ritual, which gives him a tasty once-a-day major Restore Health spell called Mara’s Gift, for those moments when he’s in a real life-or-death jam.

As for the custom NPC class, it’s nothing complicated. I chose a Combat specialization, and for my two chosen attributes I picked Willpower (to offset the Nord penalty) and Endurance (ie: hit points). For my Major Skills, I went with Athletics, Blade, Block, Destruction, Marksman, Restoration, and Speechcraft. It’s a decent blend of skills I’ll use a lot and ones I can practice if I really want to level.

Stats

That’s the starting pot — we’ll see it if pays off.

The Mods

The Dragonfires Look Okay To Me

A quick word about the mods I’ll be using — no real need to read this unless you’re actually interested in Oblivion mods, or if you notice some things in my Oblivion that aren’t in yours.

I already use a number of mods for Oblivion — one to make the natural environments a little prettier, one to make the weather a little more realistic, one that supplies you with a keychain (you pick up a lot of keys in Oblivion, and they tend to clog your inventory page), some UI mods, and a couple others. To give my NPC the best chance for a mild-mannered existence, however, I’m gonna have to make some core changes to the way Oblivion plays.

First stop — the immense mod called Oblivion Modular Enhanced. It has so many facets that I won’t even try to list them all, but I’m mainly using it for one big one: The Main Quest Delayer Plug-In.

See, Oblivion starts you off in a jail cell in Imperial City, and thrusts you right into the main quest of the game. It’s true that once you’ve escaped the prison you never have to revisit or continue the main quest, but still, it’s hardly the start my run-of-the-mill NPC is looking for. He’s no son of prophecy, he’s just a Random Joe Tunic.

The Main Quest Delayer plug-in takes care of that problem. You start the game in the coastal city of Anvil, fresh off the boat, with just a handful of coins, a dagger, and an apple. The Dragonfires are still lit, the Emperor is safe in the Palace (I understand you can even go see him).

The main quest just doesn’t start at all — unless you want it to. Get arrested by an upper echelon officer in Imperial City, and you’ll wind up in that fateful jail cell, thus kick-starting the true beginning of the game. But, I won’t be doing that.

The Mod also has some other neat-sounding features I’m not enabling, but that some of you might want to check out — increased fines for serious crimes (and executions for severe ones), you can play as new races like werewolf, Lich, or even as a Dremora, they have a new pricing and weight system for items in the game (I’m going to stick with Oblivion’s original econmics), and there’s a ton of new character classes (I’ll be using a custom one).

I’ve got a mod called Primary Needs, which affects my health unless I eat and sleep, something just about all NPCs do in Oblivion.

I’ve installed another Mod, called Crowded Roads, that adds some adventurers on the roads between the cities. I just think this is a nice touch — the roads are generally empty except for monsters, the occasional soldier, and you. Since I’m not playing the hero in this game, it makes sense that there’d be more explorers and adventurers around to fill the void. Plus, if I do need to travel between cities, it might be a good idea to tag along behind a real brawler, in case I run into trouble.

There’s a mod that lets you experience the effect of drunkeness when you drink to much — not essential but another nice touch, I think.

Finally, there’s a mod that adds cats. I think having some cats running around in the game would be good. Cats are nice.

The Rules

One Rule To Rule Them All

To get the full NPC experience out of Oblivion, I need to set some rules for my character. First and foremost, my character will have to eat and sleep.

Sounds pretty basic, but Oblivion ain’t exactly The Sims. Your character isn’t required to do either of those things. You can do them, there’s nothing stopping you, but there’s nothing making you, either. However, there are some mods that penalize you if you don’t, for instance, by lowering your stats (like Strength and Fatigue) if you skip meals or don’t get enough sleep. I think this sort of management would be incredibly annoying if you were playing the game for real, as many dungeon crawls and fort invasions can take days of game-time, and who wants to look around for a place to nap when you’re plundering Sancre Tor? However, as a mild-mannered NPC, I think I’ll have enough free time to manage my eating and sleeping. After all, I’m not going to be spearheading any assaults on Oblivion gates.

Luckily, unlike The Sims, at least I don’t have to worry about finding a place to take a dump.

There are some mods that make drinking water a requirement, too. You can buy a waterskin and fill it at a well, and then you have to drink water to survive. It’s a neat idea, but I’m aiming for NPC realism, not real realism. The game’s NPCs do drink, mostly in taverns, but don’t have to fill up skins at the well. So, neither will I.

I’ll obviously need some sort of job to make money. I can’t just walk into the Copious Coinpurse and ask for an application, and even if I could, no one would ever show up to buy anything, as the shops are only there for the player’s use. Still, there’s money to be found by collecting alchemy ingredients from flora and fungi, or hunting animals for meat, and selling the goods to merchants and innkeepers. If you have alchemical equipment you can also use those ingredients to make potions, and sell them. You can dive for pearls, too, and sometimes you come across forgotten treasures in the wilderness. If things get really rough, there’s always flat-out theft, though that’s dangerous, and stolen goods are hard to move without a fence.

Anyone who plays Oblivion knows that joining a guild is a great way to make money, because, in the case of the Mage’s Guild and Fighter’s Guild, as soon as you join you can run around snatching everything off the tables and bookcases, and sell the loot back to the guilds or any other merchants (it’s not considered stealing if you’re a member).

I won’t be doing that, though. No legally looting the Guilds. I’m not saying I’ll never join a guild (though I’m not planning to), but it doesn’t make realistic sense that they’d stand there watching me stuff my pockets with books and armor and silverware, and then pay me to have it back.

Granted, it doesn’t make realistic sense that I could fit books, armor, and silverware into my pants to begin with, but let someone else do a website for that sort of realism.

I’ll have to live somewhere, naturally. If I can make a decent living I can stay at an inn, though that’ll be pricey for a guy who collects fungus and crab meat for a living. You can’t just sleep anywhere — you need a bed or a bedroll, and you can’t carry either of those around (there are mods for portable bedrolls, however). I think finding an easily accessible, inexpensive place to sleep could be a challenge. Again, a guild would provide me with a bed, but then I’d feel obligated to perform a few dangerous and exciting guild assignments — and who the hell would want to read about that?

No Fast Traveling. If I want to get somewhere, I have to do it the old-fashioned way, by holding down W (or toggling Q) and letting my legs do the walking.

So, I have to eat, sleep, work, and live somewhere, and walk everywhere. Escapism? What the hell is that?

One last rule, and this is the biggie… this is the real biggie… there will be no reloading.

No reloads. No going back to saved games if something I did didn’t work out the way I’d hoped. No second chances, no revisionist history. If I pick a pocket and get caught, then I get caught. If I try jumping a ledge and miss, then I miss. If I die… I’m dead.

It’s tough. It’s potentially tragic. I’ve died many a time in my other games. But I’ve gotta really commit to this NPC thing, and (aside from the Adoring Fan’s remarkable powers of resurrection) when NPCs die, they stay dead. And so shall I.

…to a degree. I’ll overrule this rule if some real-life mistake affects the game. For example, if I’m attempting to talk to a merchant and my cat puts his big fat ass on my mouse, which makes me accidentally click one of the merchant’s items, thus stealing it, thus summoning the guards, well, that’s a do-over (this has happened). That’s not my NPCs fault. In life, you don’t go into Crate & Barrel and try to ask a question but accidentally pocket a silver vase. Generally.

Also, if a glitch occurs in the game or a mod causes some problem, I’ll reload. But that’s really it. Otherwise, my NPC will live his boring, pathetic life as if it were the only one he has. Because it is.

What is this? Be Brief.

Just a Face In The Crowd

NPC screen

Simply put, this is an attempt to see if I can survive inside the PC game The Elder Scrolls IV: Oblivion if I run my character like any old random NPC (Non-Player Character). You know, those nondescript, friendly-enough but not terribly important characters you brush by on your way to sell the hundreds of pounds of loot from your latest fortress raid? That’ll be me.

Along the way, I hope to answer some questions:

Does the economic system in Oblivion really work? Can I find a job, and earn enough money to live comfortably? Can I can scrape together enough to move to the big city, maybe even own a small hovel of my own?

Do the other NPCs really lead interesting, multi-faceted lives, or are they just mindless robots following a predetermined path? Will I fit in with them either way?

Is it even possible for a player to live as an NPC? How hard is it to avoid getting sucked into the enormous, sprawling adventure the game has planned for me? Will trouble find me even if I’m not looking for it?

Nondrick

With the help of the idiot pictured above, I’ll find out. No quest to light the Dragonfires, no mansions crammed full of treasure, no heroic deeds of legendary proportions. Just an ordinary guy trying to scratch out a living and blend in with the crowd.