Video Games

Bullet Points: Far Cry 3 (Dislikes Edition)

UPDATE! I was wrong about a few things here. This is because I am dumb. Corrections have been added.

Observation: If I play a game for a few hours, and then quit, there’s often a residual bit of the game knocking around in my brain for a while. It’s usually a bit of audio that gets repeated in the game a lot. For instance, if I’ve been playing Plants vs. Zombies, it’s the crunching noise the zombies make when they eat my plants. If it’s Bioshock, maybe it’s the pleasing sound that plays when you loot a container. It can be the sound of an oft-used gun reloading, some sort of common ambient noise, or music from the game’s soundtrack.

When I finish up a session of Far Cry 3, what sound is left rattling around in my brain for a couple hours? The music from the game’s menu screen. The sort of low-key five-tone ominous music sting that you hear when you hit the Escape key to open the menu any one of a hundred times in the space of a few hours. Doooooo-deee-DOOOOOOO-deeee-DOOOOO. That. That is what I’m left with.

I propose that if your massive open-world game filled with driving, running, shooting, looting, and swimming leaves me with the music from the MENU SCREEN echoing in my head, you’ve probably done something wrong.

The reasons I’m in the menu so much?

  • There is no quicksave. There is, actually! F9. I looked through the game’s handbook under the heading “Saving Your Game” and it’s not mentioned there, but Roberto on Twitter sorted me out. Apparently, it’s not documented in the game (I certainly didn’t see it anywhere, and I tried F5, which is where it was in Far Cry 2.)

More on that in a sec, but since we’re talking about saving your game, there are also these:

  • There is a single save slot for your current game.
  • Loading an old save starts you off not where you saved the game last, but the nearest safe location.
  • There are no manual saves during an official mission.

Let’s go over all this.

It’s an open-world game in a simply massive game world that you are constantly doing unofficial (not main-quest related) things in: fighting, hunting, looting, crafting, running around doing dangerous shit all the time all over the place. And you can’t quicksave. That’s baffling. Does Ubisoft not know that PC games crash sometimes? Do they not know that some people (me) suck at games and die suddenly and unexpectedly for being sucky? Did they forget that they packed the world full of dangerous animals and things that explode and guys that kill you and cliffs you drive off and a bunch of other things that end your life before you’re ready? Do they know that might not be such a big problem if the player could tap a key every now again and save his or her progress?

Nope. Instead of tapping a key, you have to go to the damn main menu, where that damn music is playing, and click save. And I do that a lot, for the reasons above: PC games crash, I suck, and it’s a dangerous world full of death. That’s why that damn music is stuck in my head after a few hours.

I was wrong. Sorry, Ubisoft, you were nice enough to provide a quicksave option, and I retract that portion of my whining. Though you might have pointed that out somewhere, like in your in-game instruction manual on how to save a game. (Click for larger image.)

AND, you have but a single slot to save your game, meaning you are constantly saving over your progress. So, say you finish the game, and want to go back to almost the beginning but not quite the beginning? No, you can’t. You can’t revisit any prior points of your game-life, because you’ve saved over all of them. Not to mention, when you save your game through the menu, you get a prompt: “There is a game saved in this slot. Are you sure you want to save over it?” every time. Uh? I don’t have a fucking choice, why are you even asking me?

PLUS, if you load a saved game (rather, the saved game, as you only have one), you don’t even start off where you saved it, you start off in a nearby safe location. So, if you’re out in the wild and you spot, say, a graveyard, but don’t have time to explore it, you might save your game there and expect to pick it up right there, later. But no, you get teleported to wherever and have to try to find that spot again later.

ANDPLUS, if you’re on a mission (as opposed to just exploring or goofing around) you can’t save manually at all, you have to use the checkpoint save system. And the checkpoint system, as all checkpoint systems are, is pretty iffy. There was an official mission early in the game that was essentially teaching you how to stealth-kill dudes, and you had to stealth-kill three dudes, one by one, to collect items on their bodies, and then go to another location with what you collected. I killed them, I took their stuff, and I reached the distant location. Then the game crashed. When I reloaded, it took me back to the start, before I’d stealthed the dudes to death. Why not checkpoint after the third dead guy? I’d learned stealth, obviously, there was no need for me to learn it again.

Anyway. That’s the save problem. The game does autosave nicely for you in certain situations. If you reach a radio tower (they take some effort to climb, and falling is a real possibility), they save when you reach the tower so you respawn right at the base. That’s nice. Also, if you’re approaching an enemy outpost, it saves for you and respawns you where you were approaching from. These are handy. The rest is just irritating.

  • The game menu itself is not well designed

Crafting is a pretty common activity: you can craft various syringes for giving you temporary abilities, and you have to craft a ton of pouches to carry your gear around in. Most often, you’ll be crafting your own health syringes, so you’d think maybe there’d be a hotkey to enter the crafting menu, but no. Just go the the main menu (DOOOO DEE DOOOO etc) and click on Crafting. There is a hotkey! I am a dumb. It is F1, which I somehow never managed to press during the entire game. Even by accident. I didn’t see this anywhere in the documentation either, but I probably still should have tried it.

Here’s the crafting menu screen. You can click to enlarge.

Okay, there’s the word SYRINGES, which is helpful, and a little description of whatever you’re planning to make, also helpful, and the list of basic types of syringes that you can double-click to expand and see what they are and then make them, one by one. So, if you need some meds, and some hunting tonics, and maybe a couple other things, you have to do a bunch of clicking and double-clicking. Which is probably unnecessary because there are roughly forty-five acres of completely empty space they could have used to avoid a bunch of pointless sub-menus. Here, I boxed the useful info in red and pointed out the extra real estate:

Look, I know these giant empty useless menus are there for console gamers, because they’re sitting way back from their screens, and a ton of small text would be hard to read. And I’m not saying cram every single crafting option onto the same page, but at least use SOME of the pointlessly empty space to help us spend less time fucking around in Menuland (DOOOO DEEE). There’s no reason for the syringes to have submenus. Also, again, hotkey the crafting menu. How hard would that be?

  • Notifications are all up in your face all of the time.

This is a really irritating issue early in the game, that sort of fizzles to a minor one later. When you start playing, you quickly acquire a lot of information. The people you meet, the weapons you unlock, new skills, new locations, new animals, new everything, and each and every time this happens, you’ll get a little box on your screen inviting to to learn more about them via (sigh) the menu (DEE DOOO DEEEEEE). And hey, great, I like learning about things, but some of these boxes won’t go away until you tap Escape and then tap it again, at which point another one will pop up. Obviously, the further you progress, the less of an issue it is, because you’re encountering fewer unfamiliar things, but the first couple hours of the game is a party and notifications were invited and they brought all of their goddamn relatives.

Even worse: your main objective? The one you’re planning to ignore for eighteen hours because you want to go fuck around in the jungle and hunt for relics or shoot at sharks or chase deer with a flamethrower or do some hang gliding or whatever else? About once a minute, your main objective will pop up on your screen. Then it’ll fade. Then it’ll pop up again. This never stops.

You know how Far Cry 2 showed your main objective? Red circle on your map. You know how it informed you what the objective was? It didn’t. If you wanted to know, you’d  — GASP — hit escape and visit the menu! You know, the thing the menu is actually FOR.

Other notifications, helpful ones, still find ways to be annoying. There are times when you’re approaching a location, and for reasons I won’t say, you may be unsure whether or not you’ll be fired upon. A box pops up saying, “Hey, this is a restricted area, they will shoot you,” which is helpful. Only it keeps popping up, even if you’re having a giant gunfight with the people it’s trying to warn you about. I may not know if someone is planning to shoot me, but if they start shooting me, I can probably figure it out from there.

Apparently, a patch is due shortly for the notification problem — we’ll see what it addresses.

  • BREAKING NEWS! Uplay is a garbage thing

Oh, Uplay! You almost didn’t make this list! I was not thrilled to buy FC3 through Steam and then realize I had to sign up for Uplay as well, but I begrudgingly did. And for a while, Uplay seemed perfectly benign. It auto-logged me in, it didn’t really pester me with a bunch of crap, and while it took some extra time to connect and synchronize or whatever the hell it does, it didn’t really bother me the way Origin does (by being a garbage thing).

UNTIL, when I went to boot up the game today to take some screenshots of the menu for the bit above, and suddenly Uplay couldn’t connect, and couldn’t synchronize whatever, and it told me to contact tech support, and gave me some error messages, and told me my account had been accessed from another location, and took several minutes to even let me start the game, and when it finally did, I found that my saved game (my only saved game dooo dee doooo) was trapped in the “cloud” or whatever the fuck and I couldn’t access it because Uplay was farting up it’s own butt and couldn’t connect and apparently didn’t save my only saved game on my actual computer.

So, Uplay is a garbage thing. Super. Doo dee doo.

Comments

  1. Thankfully the menu soundtrack can be disabled from the audio options, whoever approved that menu must enjoy ear stress.

  2. You forgot to mention the game is boring as fuck.

  3. I’m surprised you didn’t mention the main storyline. I found every character in the family irritating : the brothers, the girlfriends….I was more than happy to slice my ex-girlfriends throat at the end of the game! (spoiler – dont read that bit if you haven’t played the story bit through).
    Hopefully if there’s DLC it will ignore the story completely and just give us a big bunch of new bases to attack!

    • Actually, them being irritating is a part of the story and PC way of viewing him (especially the girlfriend) which affects your decision at the end of the game (because it pushes you to the bad side, but in spite of that you, or at least I, tend to chose the good one).

      Also you might have put that spoiler notation BEFORE the actual spoiler, you know :)

      I would like a dlc that adds pirates attack to the outposts and if you don’t come there in time (teleport disabled) the outpost is back in their control, if you come there in time you have to defend for a few waves (you have 3 minutes to prepare, mines, c4 etc). This only starts once you have taken all the outposts in the island, or something like that.

  4. Hey ryan u moron,,, u have to write spoiler BEFORE you give the info u dipshit,.. not after!!!! ruined the whole story for me now f%#%%head

  5. Sorry Hammer, it was a joke! I honestly didn’t think anyone was playing the game for the story anyway, as its rubbish!!
    Akshun – I like that idea…i’m sure the modding community will come up with something similar.

    • I just finished the game. I’ve got to say, I think the story was pretty wonderful, especially having read the Lead Writer’s commentary on it. Wish you hadn’t made that spoiler comment.

  6. Great game.
    But why for f&#ks sake does it F%#K up our save game when you updates the game????
    uplay sucks A## big time.
    But the game rox

  7. A thread I created about the save game system:

    Open World Game, do whatever you want whenever you want, but you can only try once

    http://forums.ubi.com/showthread.php/744231-Open-World-Game-do-whatever-you-want-whenever-you-want-but-you-can-only-try-once

  8. The game has so many bugs and stupid things like no HUD hiding, no extra game save slots, a messed up AI, a linear crafting system, having to load Uplay, and so on …. but the most stupid thing about the game is those not funny that try to be funny crappy explanations for crafting and weapons. They are absolutely the peak of garbage.

    The game could have been good but should only get a 3 of 10 for all the trash we have to put up with.