Video Games

Bullet Points: Crysis 2, Part 5

I played great gobs of Crysis 2 over the weekend. Enjoying it still, for the most part. I’m seven hours in, according to my Steam stats.

I think I’ve been a little too sloppy with posting spoilers, blatantly listing out the storyline and such, so sorry about that. I’ll try to be a little more general with my descriptions from here on out, for those of you who haven’t played but are interested.

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Video Games

Bullet Points: Crysis 2, Part 4

I’m starting to realize that the stuff Prophet was doing in the intro movie is a bit different than the stuff I’m doing. He was jumping off buildings and blowing up trucks and ripping giant guns off vehicles and staring down helicopters like they couldn’t even hurt him. Me, I mainly sneak around, invisible, shooting people when they’re not paying attention and then scamper off and hide.

Not that I’m not having fun, I am. But if we were both in The Fantastic Four, Prophet would be The Thing and I’d be The Invisible Woman, if the invisible woman had a machine gun.

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Video Games

Bullet Points: Crysis 2, Part 3


I had a bunch of Cokes with dinner, so I wound up wide-awake at 11pm last night. Played some more Crysis 2, and this morning I’m a tired, half-unconscious mess. Here’s the run-down.

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Video Games

Bullet Points: Crysis 2, Part 2

Picking up where I left off: there’s an alien virus in Manhattan, which somehow causes aliens to invade, and there’s a bunch of enemy soldiers, and I still don’t really get the plot because I was too busy kicking things to pay attention.

Reading the Wikipedia page helps a little. The enemy soldiers are military contractors who want to kill me because they think I’m Prophet, who they were trying to kill because he was infected with the alien virus. So, it’s just a wacky case of mistaken identity that could be cleared up by me telling everyone that I’m not Prophet. Or, you know, I could just keep killing them. I think I’ll do that!

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Video Games

Bullet Points: Crysis 2, Part 1

Video game reviews are tricky for non-professional (or, in my case, unprofessional) game writers. Unlike career game journalists, the hobby gamer doesn’t get an early look at most games. We have to buy them ourselves, which can get expensive. And, when a game contains ten or twenty or more hours of playtime, it may take us weeks to play through them, trying to find time to play among our other obligations, such as our real paying jobs and visits to our parole officers. Even if we do finish a game in a timely manner, there are already dozens of reviews already online, rendering our thoughts a bit moot.

There’s also the fact that I don’t finish playing every game, or even most games, I buy. Sometimes they’re just not fun, sometimes they’re too hard, and sometimes they start out okay but get boring. Should I even be reviewing a game that I’ve only played partially, weeks after it’s been released?

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