(The following post originally appeared on my old gaming blog, The First-Person Shouter)
If you follow my Twitter, you already know I’m very excited about a game called Merchants of Brooklyn. [Edit: it’s now called Drug Wars.] Here are some excepts from the game’s description:
In 3100 A.D., global warming has caused the sea level to rise and engulf the streets of Brooklyn. The land is gone, but society rebuilds the city on top of existing structures, connecting buildings through a network of sky bridges…
To meet the upper city’s demand for laborers, city leaders contract the Brooklyn Institute of Technology (B.I.T.) to clone a new working class…. Neanderthals were chosen as the main focus of the research based on their physical resilience. The city’s contract called for far more Neanderthal clones than were required, causing the excess and sub-standard Neo-Neanderthals to be discarded to the dregs of the city…
…You take the role of an elite Neanderthal fighter with a taste for blood. Having had your arm unwillingly detached from your body courtesy of a chainsaw, your new prototype biomechanical arm transforms into different twisted and brutal weaponry to aid you in the slaughter…
That is quite simply the most awesome description of a game I’ve ever read. It’s so fucking awesome I don’t even dare check out the game itself, because in no way could it ever live up to that description. I can’t look at screenshots or videos or read reviews or anything that might take away from the perfect concept of cloned cavemen building sky bridges in future Brooklyn. No matter what the game actually is, it will never equal the images flooding through my brain.
But I want to do something with this game, so, I’m going to take the only logical step left: I’m going to write a screenplay for the movie adaptation of Merchants of Brooklyn.