As the saying goes, “No man is an island.”
As usual, when our To The Death! match-ups seem a little one-sided, we make some drastic adjustments in the third match. This time, it’s a hardware upgrade for our Metro Cops.
Hi! We’re back with the second match-up of fifteen headcrab zombies versus three Metro Cops. Things didn’t go too well for the Boys from the Citadel last time, so we’ve changed the playing field a tad, by removing some of the barrels from their side of the car barricade.
Welcome to another round of To The Death! We’re ready for another bout of spawn-combat, brought to you on the gm_construct map of Garry’s Mod. No posing of ragdolls, no pulling of punches, just lots and lots of of frenzied killing.
Now. If you were to examine the business model of the local Combine concern, you’d see they succeed due to a strict adherence to a carefully regimented hierarchy. At the top of the heap, you’ve got the Combine Advisor, followed by Dr. Breen, then probably Striders, Gunships, Attack Choppers, Drop Ships, Combine Elite, Combine Soldiers, and then the lowly Metro Cop. Though, I suppose Manhacks and Scanners would be lower down the ladder than the Metro Cops. And, I guess Stalkers would have to fit in there somewhere, too. And gun turrets! And that British lady who makes those PA announcements. Ooh, forgot about the APCs, too. Huh, I’ll have to actually sit down and make a real org chart someday.
Good evening and welcome to another edition of “To The Death!” Today’s match-up is round three of Alyx, Barney and Father Grigori versus the formidable Antlion Guard. Dog called in useless.
The last two rounds were clear, easy victories for the Antlion Guard, so we’ve altered the circumstances for round three. Speaking of three…
Our first “To The Death!” featured Alyx, Barney, Dog, and Father Grigori against the tough-as-nails Antlion Guard in all-out, non-posed, spawn-menu combat, and the result was this: