Living in Oblivion

Hounds From Hell

So, I’ve got a house. Of course, it’s a bit plain, and in case MTV stops by I’d better spruce the place up a bit. The ugly lady in the Office of Imperial Commerce told me I could buy some furnishings for my pad by talking to Sergius Verus at Three Brothers Trade Goods, so I’m off to the Market District.

I find the store, but while his two brothers are manning the counter, Sergius is standing around outside and won’t sell me anything. I wait, watching, as he strolls around aimlessly, but after an hour he still hasn’t gone into the store. I guess it’s his day off.

Well, there’s plenty of ways to kill time. I hit up a few other shops and pubs, buying their ingredients, mixing them up, and selling them back. It’s not long until I’m back up to about 1500 gp again.

Then I’m off to the arena, again, to catch a late match. I watch people in dresses slaughter each other while I bet on them from the safety of the stands. I put a hundred on blue, and I am not disappointed. Add another hundred bucks to my wallet.

The next morning I head back to Three Brothers and catch Serguis behind the counter. He’s selling a lot of upgrades, but they’re around 700 septims each, so I can only buy two: the sitting area and the storage area. I walk back home and my purchases have been delivered. Nice! No assembly required, so they’re already better than IKEA.

There’s now a couple seats around the fireplace and a chest and bureau against the wall. The chest has a bowl and some yarn in it already (I put the bowl on the table), and the bureau has a few outfits neatly folded in it as well. I put on the new clothes, store the old ones, and even place the skull I picked up in Weatherleah on the top of the bureau. This is really becoming a kick-ass pad. Anyone want to come over and watch some fire with me and my skull?

Unfortunately, beng a homeowner carries with it some responsibilities. I’m pretty much broke after buying the home and furnishings, so I think it might be time for a little business trip. Out into the wild, to gather ingredients, something I feel like I haven’t done in ages.

So, no sooner do I have a home that I find I must leave it. At least it will give me a chance to hang out with my other expensive purchase, Beaker the horse.

Beaker is right where I left him, standing in the stables, and soon we’re galloping along the road outside Imperial City, headed south.

The plan is this: make a big southern loop around the city, find an inn somewhere to spend the night (since it’s already around noon), then, in the morning, strike out east for Cheydinhal, where I can stay for a few days while I scour the area for ingredients. I also (unwillingly) agreed to find out who was impersonating Reynald Jemane in Cheydinhal when I was back in Chorrol, so I’ll look into that, only because I’ve already been paid to.

Man, I love Beaker. He just eats up the road. After all the walking I’ve done, it’s nice to be able to get somewhere in a reasonable amount of time.

Of course, the first location we reach is the crosshairs of a bandit archer, who opens fire as we’re crossing Old Bridge. I ride past him as a couple arrows strike me, get Beaker to a safe distance, and then dismount and charge.

The bowman, not an idiot, runs as soon as I get close to him. I’m too slow to catch him, but I eventually manage to corner him against some boulders, and he draws a dagger. He drops shortly afterwards, and I take his clothes. As you do.

He also has a steel bow, higher quality than my iron one, so I nab that as well. Meanwhile, I’ve got a few arrows stuck in me.

Including one he somehow shot straight down into the back of my neck. Not sure how he managed that one, or how I can still move my legs with an arrowhead lodged in my spine.

A little further down the road I come across Pell’s Gate, a small community of people who stand around staring into space, walking short distances, staring into space again, and offering rumors to passersby. They don’t have an inn, however, so we continue on.

The sun is starting to set when I spot a wolf or a dog in the distance. I slide off Beaker and take aim with my bow, not especially worried. I’ve been fighting wolves since day one, but if it’s a dog, its master may be close by.

I score a hit and the wolf runs at me. I can’t help but notice that even with a critical hit, the wolf does not appear to be hurt. At all.

I score another arrow as it gets closer. Again, its health barely even registers the strike.

I stupidly don’t get my sword and shield ready until it’s already biting at me. And apparently, it hasn’t been brushing its teeth.

Oh, man. It gave me a disease called Helljoint. Will I still be able to enjoy my active lifestyle?

I notice a couple things all of the sudden. This isn’t just a wolf, this is a Timber Wolf. That’s, like, a better wolf than just a normal wolf, I guess, which would explain why the arrows didn’t do much damage, and why this wolf is attacking much faster than they usually do and is not falling dead after a couple swings of my sword.

I also notice this:

That short red line that is so short it’s almost not a line? That would be my health bar after just a few bites. I’m suddenly, scarily, very close to being much less alive than I’ve been accustomed to.

Luckily, the wolf isn’t doing so great either by this point. Backpedaling, blocking, I finally manage to drop it. Man. That was my closest call yet, and I didn’t even realize it until it was almost too late.

I heal up with Mara’s Word, topping off my health, and take a look at this disease I’ve contracted.

Helljoint is draining my speed and agility? Not my speed and agility! That’s what Nondrick is known for!

Well, I am an alchemist. Maybe I can cure it or something. I have some Root Pulp in my sack, which has curative properties, but nothing else I can match it with. Good thing I’m on an ingredient finding trip. I poke around in the woods as the sky grows dark. I find some ingredients, but nothing with Cure Disease elements. I find an angry woman, however.

She rushes toward me from a nearby fort, brandishing a huge two-handed sword. I guess there’s two types of people in the world: those who gossip about mudcrabs, and those who want to cut you in half.

She has a dog, too, who joins in attacking me. Swell. What a great idea this trip was.

I’m back down to about half-health before she finally falls, and the dog, meanwhile, has begun to attack Beaker, who stands there like a fucking idiot doing nothing. GET AWAY FROM BEAKER, MANGY CUR!!

Luckily, the dog isn’t tough to bring down, plus, he’s carrying some silverware, a knife, which I can add to my dinner table when we get home.

The dead female marauder is wearing some iron armor. Hmm… wonder how that would look on me?

Completely different, that’s how. This certainly is a realm of magic and mystery!

While I’m standing there, I notice two more figures rushing out of the gloom in my direction. Luckily, it’s just a couple of Imperial Legion Foresters, hunting deer. I follow one, who has managed to chase a deer into the river. He finishes it off with a few arrows, then runs off, not even bothering to collect the carcass. I guess he just hates deer. Everyone needs a hobby.

Works for me, though. I help myself to the meat (and the steel arrows stuck in the corpse), and brew up a potion of Restore Health using the venison and some lavender. I fills me back up to 100% within a few seconds.

It’s gotten quite dark out, though it’s a clear night and the stars make it easier to see. Still, I haven’t found an inn, so this may wind up being an all-nighter. I cross another bridge, where yet another Khajiit highwayman demands money in exchange for not killing me.

We square off, and he dies pretty quickly, but no sooner have we crossed the bridge than another bandit runs out of the darkness and attacks Beaker’s butt.

GET AWAY FROM BEAKER’S BUTT, MANGY CUR!!!

It turns out I’ve got the only thing that will cure this bandit’s hatred of horse buttocks, so I administer a lethal dose. A lethal dose of death.

We come upon a ruined, burned out shack that used to be an alchemist’s (not a good omen, if you ask me), and I find some potions scattered around, and a few gp in a chest. No bed, however, so we press on into the night. Near Fort Magia, directly east of Imperial City, I run into a Legion Guard heading in the same direction. He’s nice enough to clear the path by killing a couple wolves while I watch from my saddle like a big wimp.

As I make the eastward turn toward Cheydinhal, I find a cabin, which is locked. Jeez, I could have sworn there were some inns or camps along this road. If only Nondrick could open one.

We run afoul of yet another bandit, who attacks Beaker. Why do people hate Beaker so much? Beaker is cool, man. Another bandit appears and starts zipping arrows from the treeline, again, at my horse. This trip keeps getting worse.

As the bandit and I hack and slash at each other directly in front of Beaker’s snout, a few of my blows go sadly astray, striking my horse. I know this because as soon as the bandit dies, Beaker attacks me. Well, that’s just great. Dude, I thought you were cool!

As fitting as it would be for the hapless Nondrick to be kicked to death by his own horse (it would be pretty much the perfect way to end the blog, you have to admit), I defuse the situation by running away, then circling around and getting onto Beaker’s back. That seems to calm him down. Meanwhile, arrows keep plunking in from the woods. Beaker doesn’t seem to give a shit about that, for some reason.

Will this night never end? Sighing gustily, I get back off the stupid horse and race into the stupid woods to find the stupid bandit. He flees, but right back into the road, where I cut him down before he can draw a melee weapon.

Poor Beaker is a pin cushion by this point, at less than half health, partially due to my wild, inaccurate swings. I think if we make it to Cheydinhal alive, I’m going to need to buy a Heal Other spell.

At least I’m doing a lot of looting. I’ve got so many sets of dead bandit armor and weapons I can’t even carry it all. I discard the cheapest items I’ve got — clothing, fur boots, some gauntlets, until I’ve lightened the load enough to move.

Finally, I reach Cheydinhal. It’s seven in the morning. I need food and rest. I lead Beaker into the stable, then enter the city. Right by the main gate I stumble upon Newland’s Lodge, rent a room for 10 gold, mix and sell everything I’ve got to the clerk, and head up the steps to bed.

Coming down the stairs at that moment is someone familiar-looking. It looks just like Reynald Jemane, the guy who gave me fifty gold to find out who in Cheydinhal was impersonating him. Looks like I found him.

Turns out, they’re brothers, long-lost, and Reynald dashes off to be with his drunk sibling, inviting me to join them in Chorrol. Think I’ll pass, thanks, I’ve got a long week of near-death experiences and horse abuse lined up.

Well, the unwanted quest is done. That was pretty easy. There’s nothing to this adventuring stuff. Trying to make a living as an alchemist, that’s hard.

It’s 7:45am when I finally make it to bed. Rough night. I lost my clothes, dropped in the road so I could carry more armor. Almost lost my horse to various attacks, including some of mine.

And, almost lost my life. Again. I know I keep saying I’ve got to be more careful, but man, I’ve really got to be more careful.

Nondrick's Non-adventure

Day 27: Trouble by the Boatload

I’m interrogated the moment I step out of my bedroom on the Bloated Float, by a large Nord named Lynch, who cleverly determines that I don’t look like a professional outlaw.

I tell him I’m just a passenger, hoping he’ll leave me alone or not feel threatened. My other choice was to tell him to mind his own business, which I somehow think wouldn’t defuse the situation.

Unfortunately, he doesn’t accept this answer. Two things, only two, come to mind: I could tell him I’m with the City Watch, or tell him I’m in his gang. Unfortunately, there’s no option to explain that I’m a humble radish-picker who took a nap in the wrong floating hotel.

I tell him I’m in his gang, despite the fact that he’s already surmised I am not. This does not feel right to me. I should be able to beg for my life or offer him some money or something in exchange for not killing me, right? Apparently, the game has not caught on that I am a cowardly silverware collector. Hasn’t it been paying attention?

He says something menacing that I forget to take a screenshot of, and then draws a gleaming sword that looks like it’s about twice my height. Ah, fuck.

I’m not even wearing armor. Sure, I could pause the game by bringing up my inventory screen and put on every piece of armor I’ve got, but I’m trying to roleplay here. I’m trying to roleplay a very stupid peasant in a very dangerous situation. There’s nowhere to run. There’s nowhere to hide. A short sword and some humble merchants clothing are all that stand between me and the hereafter. Between me and the end of this blog.

We square off. I hold up my blade defensively, waiting for him to make the first move. Cripes, lookit that thing he’s holding. If he misses he could sink the ship.

He takes a swing, I block, and then fling a fireball at him. I miss, despite being about an inch away. Stupid third-person perspective. I fling another and hit, and he lights up like a Christmas tree that’s had a fireball flung at it. Unfortunately, it doesn’t seem to do much damage. Gonna have to use my blade to win this one, I think.

Our weapons clang off one another in the narrow hallway as we hack at each other. He’s thrown off balance when I block one of his blows, and that’s when I strike, then get back into defensive posture again, always keeping my guard up. I throw in a fireball or two, which hit but again don’t do much damage. He lands a couple blows and my health drops to about half.

I back up and throw some more flares his way. My kingdom for a Backburner! Still, I think I have him on the ropes. One more good slash with my substandard blade and he flops dead against the door.

Lynch doesn’t have much on him. A measly 4 gold, the key, and a set of leather armor. He’s also carrying a note.

Guess Lynch doesn’t read so well. I put on his armor and take his silver longsword. I have to admit, I look kinda badass.

At least until I put on my stupid fur helmet. Kinda ruins the look, but I need all the protection I can get. I heal myself a few times, then free the bouncer, an orc, who’s been locked in a closet. He tells me he can steer the hotel back to land, but he won’t go up to the deck until it’s safe. Looks like I’m not out of this yet.

I eat some food I find in the storage room, heal myself back to full health, and creep upstairs.

At the top of the steps I spy another brigand. I think about attacking her before she sees me, but I’m just not that kinda guy. Maybe I can talk my way out of the rest of this quest.

I tell her I’m in the gang, and that Lynch sent me up to help her. I guess I’m as poor a reader as Lynch was — his note specifically stated not to bother her, and she knows I’m lying. Oops.

This time, I’m much better prepared. I’ve got armor, a shield, a dead animal protecting my head, and a sword that does three times the damage my old one did. She’s a pushover. She also doesn’t have much loot on her, except 5 gold, her armor, a steel sword, and a key to the top deck.

I definitely can’t swim home from here.

I head aft, and wind up directly behind a hulking Nord henchman named Wrath. He doesn’t see me. I decide to poison my sword this time, to hopefully avoid any extended combat. The only potion I can mix up is a Burden (which could potentially root him in place), so I soak my blade in it, then talk to him.

I feed him some lines about how I’m in the gang, which doesn’t work for the 3rd time in a row. Jeez! Why are these outlaws so suspicious of a complete stranger in their midst?

We fight. He dies. Man, I’m lovin’ this new sword. I’m keepin‘ this new sword. I take his armor and steel sword and the handful of change he’s got in his pocket. And yet another key, this one to the cabin of the hotel owner.

The wussy orc bouncer tells me he won’t turn the ship around until he knows his boss is safe, so I’m going to have to rescue him from his cabin. I heal myself again, then prepare my ace-in-the-hole: my frost damage spell. It does 50 points of damage, but I have to be close enough to touch someone to use it, and I can only use it once per day. Still, it’s gotta be better than my wimpy flare, which doesn’t seem to hurt anyone but mudcrabs.

I enter the cabin. There I’m faced by a very attractive woman, Selene, the apparent leader of this gang. Behind her is the proprietor of the hotel.

I tell her I’m the ship’s cook. She doesn’t believe me. I’m getting a little TIRED of these distrustful BRIGANDS.

She’s fast, and cuts into me with her sword, which is apparently magic as it starts draining my fatigue. Not good. The lower my fatigue, the less damage my attacks will do. I run right up to her and cast my frost spell right on her, well, bosoms, let’s say. Immediately her health drops to almost nothing. Score! Thank you, Nordic heritage! I block her next attack with my shield and make a big swing with my sword while she’s off balance. Whammo. She’s down for the count. Whew.

Ormil, the guy who’s hotel she stole and who she was holding captive, the guy I just saved from certain death, turns and walk right past me, leaving the cabin without a word of thanks or even a look in my direction.

Fine. Nice gratitude, asshole. I look around his cabin, and see a table with some food on it. I decide to take some, just for his rudeness. I’m totally stealing your carrots, jerk. And I DO. I STEAL HIS CARROTS. I take an apple, too. Let no one tell you Nondrick doesn’t have a dark side.

I strip the dead brigand of her belongings, another set of armor, and her magic sword, the Blackwater Blade, which absorbs fatigue. That’s pretty cool, a magic sword, but honestly, my new silver sword does more damage, and I think I’m gonna stick with it. If I get a magic sword, I gotta recharge it when it runs out of juice, which means paying mages for their magic, and then they always try to get you to buy the extended warranty, and it’s just a big hassle.

With all the junk I’ve picked up, I’m over-encumbered and can’t move. I drop some of my old fur armor on the floor until I’m light enough to walk, then head back into the bar.

There, Ormil finally shows me some gratitude for saving both his life and his stupid hotelboat. He explains that to boost his floating hotel business, he made up a story about some treasure he had on board, and that’s what the four brigands were after, and what they died for. Good job!

We get back to the city, and Ormil gives me a reward: 75 gold. Wow, thanks. He then rifles through my pockets without my consent, removing all the keys I’d collected. Don’t worry, I won’t be back. And I’m not returning your produce. And, with that, I’ve completed my first, and hopefully last, genuine quest.

I do, however, have a personal quest to attend to. This adventure on the boat, while unwanted and unwelcome and, frankly, very un-Nondrick, has at least made up my mind about something.

I went to the Bloated Float because it was late and I needed a place to sleep. And I did that because I didn’t have a place of my own to sleep. I didn’t have a safe haven. I didn’t have a home. I’m rectifying that right now.

I walk to the Office of Imperial Commerce and buy that shithole in the Waterfront District for 2,000 gold.

There. Done. Did it. Done did it. I’ve got Nondrick a home.

Now I can end the blog.

Just kidding.

My new home, um. It ain’t much. Just a bed, a fireplace, and a table. Not even a friggin’ chair.

Still, four walls, a roof, and it’s mine. Besides, I can cozy it up a bit, right? I start going through my pockets and putting my carefully collected items around the room.

On my bedpost, I put my hourglass. You know, so I don’t oversleep. I also put out my crystal ball, so every morning I can see what kind of day I’ve got planned. And, I put the folded cloth I stole from the hotel in Anvil, my first hotel, down at the foot of the bed. I also put a pot on the floor. Fer, y’know.

On my table, I (awkwardly) lay out the silverware I’ve found inside dead, filthy animals. A couple forks, a knife, and a spoon. I also put out the stone pitcher and mug, and a couple pots. Guess I’ll have to buy a plate at some point, or maybe find one inside a dead rat.

Well, it certainly ain’t much, but it’s home. And hey, there’s my very own bed. I think I’ll give it a test drive.

Nondrick's Non-adventure

Day 26: Gambling Man

I’m standing in the Office of Imperial Commerce in the Market District of Imperial City, listening to a catcher’s mitt tell me that she’s got a house for sale.

A hovel, eh? I’ve worked hard for my money. I’ve picked weeds, I’ve killed wolves and women, and I’ve mushed up questionable potions for over three weeks. Do I really want to blow my wad on a hovel? A dump, maybe. A shack, perhaps. But a hovel?

I decide I’ll think about it a bit. It’s not like I can sell it later if I change my mind.

Part of the reason I’m hesitant is that the waterfront isn’t the most convenient place to live. It’s surrounded by a lake on three sides. I don’t fancy Nondrick much of a swimmer, so anytime he wants to go a-gatherin’, he’ll have to walk all the way up to the bridge and cross it to reach the outside world. And that only gives him access to the area west of the city — if I want to explore to the east I have to circle around the entire city, which takes a while. Most cities have at least two exits, but here there’s only one real way in or out.

I’ll think about it. In the meantime, let’s take some time to explore the city and see what it has to offer a guy with a full changepurse.

Like, say, gambling. Here in the arena district, you can bet money on the fights (or just watch them for fun). Two combatants, one from the BLU team and one from the RED — er, wait. One from the Blue Team and one from the Yellow Team will square off and fight until one of them is dead. I place 100 bucks on the Yellow Team (representing my own cowardice) and enter the arena.

With Nondrick watching from the balcony seats, the two combatants square off. For Yellow, a female with a two-handed axe. Blue’s champion is a guy weilding a mace. Neither have shields, so they just pummel each other’s faces with their weapons until finally, happily, the Yellow warrior fells the Blue. Nondrick won!

I rush back down to the bookie who gives me 200 gold. I doubled my investment and all it took was a man’s life being brutally and irrevocably taken! I think I’ll make another bet.

This time I bet on Blue, and I’m glad. As the combatants rush each other, I notice the Yellow warrior, a woman again, has no weapon. She’s just using her fists and her complete lack of intelligence in this fight.

[By the way, If you’re wondering how I’m watching from the arena floor while Nondrick is watching from the balcony, there’s a console command, “tfc”, that lets you leave your character and fly your camera around, noclip-like. Wish I’d known this from the beginning.]

Not surprisingly, Blue wins the round easily. I win again, and I’m up 200 gold! Clearly, I have a gift for gambling. I plunk another 100 bucks on Blue.

Immediately, I realize I’ve bet on the wrong horse. They’re both armed with one-handed axes, but the female Yellow gladiator has a shield, and the male Blue does not. Dumbass! Why don’t you have a shield with you? Borrow one from a friend if you have to, your life is on the line! I wish we could see the contestants before the fight, like you can do with racehorses. But then, I also wish racehorses would fight to the death. It’d be the best of both worlds.

The Yellow fighter strides away without even looking back, vanishing like my money just did. Dang it! Gotta win back my money! I don’t have a gambling problem, I swear.

I run back outside and bet on Blue again. This time, I think it’s a good bet. My guy has a huge two-handed hammer, and the Yellow chick has only a one-handed axe and no shield.

Wow! Blue immediately clobbers Yellow so hard she drops her weapon. Boink! While she bends down to pick it back up, he’s got a clear shot at her head! He doesn’t take it, however, perhaps being too much of a gentlemen. It doesn’t matter in the end, though, she ain’t got much game and it only takes a few more swings of his hammer to viciously pound her to death. Then he walks off, stepping on her face in the process.

So, I guess he’s not a gentleman after all. But who cares, he’s my personal hero because I just won another 100 gold! I’m three for four today! And I’ve never even put points into my Luck attribute!

One more match and then I gotta go. I swear. This is the last time I bet on people murdering each other today. I do not have a gambling problem.

I put my money on Yellow this time, feeling they’re due for a win. You can watch the entire fight here on YouTube, including some thoughtful reactions from Nondrick in the booth after the match. I won’t spoil it, but once again, someone thought it would be a good idea to show up without a weapon. Though this same someone appears to teleport during the match, a clever move, the outcome is never truly in doubt.

Okay, that’s all the bloodshed I want to see today (this is a lie: I want to stay and keep gambling). That hovel on the Waterfront seems more appealing now, being so close to the Arena. That was fun. Reminds me of that To The Death feature some guy used to do on some website.

Even outside the Arena, people are getting in on the action, and I watch a lizard and a lady wearing a bra spar for a bit. They tell me they’re busy training. I’d like to suggest they try training with weapons, because fists just aren’t the way to go. I’ve just seen the proof.

I head over to the city’s Arboretum, which is quite lovely [YouTube]. Along with all the lovely statues, trees, plants, and other foliage, I notice a sewer grate in the ground, leading to the tunnels under the city. I decide to take a look. You know, I don’t want to just visit the cheesy tourist traps like the Arboretum, I want to really experience this city! I want to see the grit and the grime, the filth and the stink, the shadowy underworld of this gleaming city. Otherwise It’d be like going to New York and not checking out the subway, or going to San Francisco and not checking out Oakland.

Immediately, I’m attacked by a giant rat. So it is like the New York subway.

Wow, swanky city indeed, even the rats are born with silver spoons in their intestines. It’s so damn classy down here.

I find some other junk in a couple rotting crates — a hand scythe, a couple covered pots, a stone pitcher, a pickaxe… someday these will adorn my home. Possibly some day very soon, if I decide to buy the hovel.

I come across some mudcrabs and dispatch them with fireballs. I come to a door that informs me it leads to Bloodworks, which is directly under the arena. Maybe I could meet some of the gladiators, and thank them for killing people so that I may make fill my pockets with gold.

Or, maybe I should get the hell out of here. One corpse dangles from the ceiling, another appears to be nailed to a wall. In an adjacent room, I hear the creaking of bones and see a skeleton pacing slowly about.

Time to creep back out the way I came.

It’s getting late as I finally make it to the waterfront to check out the hovel firsthand. It doesn’t look like much, but the view is nice.

I’m still not sure if I should buy it. In the meantime, I need to find a place to rest for the night. I stroll along the Waterfront, where some pirates sing to me and rudely insinuate that my pants are, as they put it, “fancy.” A few minutes later I find an inn, called the Bloated Float. It’s actually a boat anchored to the dock that’s been converted to a restaurant and inn. How novel! I’m a tourist after all, I guess.

The rooms are 10 gold for the night, so after a quick meal and a drink, I head down to my bunk for some sleep. In the morning, this message greets me, appearing before my eyes.

Ah, crap. Is this game still trying to make me do quests? Haven’t I made it clear that’s not my scene? Sigh. I’ll just do what I always do, ignore it and carry on with my day.

Then this guy greets me, appearing outside my door. A big ass dude with a big ass sword, wearing some impressive-looking armor. He’s… not going to be easy to ignore.

It looks like adventure finally found me. It looks like my luck’s run out.

Interludes

Interlude with a Vampire

This is your character.

This is your character on porphyric hemophilia.

Any questions?

My main character in Oblivion (who you can see in the first link above) was named Murderin’ Jim. I created a custom class for him called “Murderer”. He was, as you might imagine, not the nicest guy. I put him through the Thieves Guild missions and the Assassins Guild missions, and by the time he was finished he was not only not nice, but was extremely powerful. He was also a vampire for a while.

It’s fun being a vampire in the game, and I encourage everyone to try it, even for just a few levels. At first, it seems like a hassle: you take sun damage, you have to be extremely careful about fast-traveling, and if you don’t feed for a few days you really start looking ghoulish (see the second link above), which makes people refuse to talk to you or even attack you. It makes it hard to do business or get new quests.

It does come with a number of perks, though, in the form of increased strength, invisibility, night-vision and life-detect, charm spells, etc.

I was thinking it might be interesting for Nondrick to become a vampire. There are some pretty big hurdles, though. First off, there are only a couple ways to become a vampire. First, if you play the assassin’s guild missions, you are offered the opportunity, but there’s no way Nondrick will be sneaking around killing people. Or even sneaking around being nice to people. It’s not really his thing.

You can also become a vampire though combat — if a vampire attacks you, there’s a small chance you’ll contract the disease. You can cure it easily enough at the outset — getting blessed at an altar will cure all your ills — but if you don’t, in a few days you’ll become a vampire.

Curing the disease after you’ve become a vampire is a huge headache due to the quest attached to it, and Nondrick doesn’t do quests. Not that it matters, since there’s relatively little chance that Nondrick will ever come in contact with vampires anyway, because he doesn’t do caverns and forts, either.

So, just for kicks, I thought I’d save a new game and enter in the cheat codes to give him vampirism, just to see how he’d look as the disease progressed.

And here is the result. Not a good look for a guy who is already not a good-looker.

Living in Oblivion

Sorry For the Delays

Hey. Sorry I haven’t updated in a while, but I just haven’t had a good stretch of time to play Oblivion and very little time to write. I should be able to get on it this weekend and have some new entries start rolling in early next week. I appreciate the patience!

Nondrick's Non-adventure

Day 25: Adding to the Mix

As I stand outside the gates of Bruma in the early morning light, I let out a big, gusty sigh. Not Nondrick, but me, Chris, the guy behind the keyboard.

Here’s the thing — I’m really not looking forward to the long boring walk back down that road. It’s slow, it’s tedious, the few ingredients I found on the way up probably won’t have regenerated yet, and I probably won’t even get attacked because I killed all the wolves on the way up. It took three game-days to get up here, it’ll probably take close to that to get back. That translates to, I dunno, an half-hour or so real-time? Forty-five minutes? An hour? I don’t know, but I do know I just don’t feel like doing it.

I set a rule when I started — no fast-traveling. I’m not totally against breaking my own rules, and this seems like a fair cheat to skip what is certain to be a boring trip, but I’m afraid if I let myself do it once I’ll do it again later, and then again, and then it’ll be a regular thing.

Another option is to run instead of walk, but that’s sort of another rule of mine. You really don’t see NPCs sprinting around unless they’re being pursued or in pursuit, and it’s another habit I don’t want to slip into.

Of course, there’s a third option, and I’m standing right in front of it.

Could I buy Nondrick a horse? It’s breaking one rule — NPCs, except for Imperial Legion Soldiers, don’t have horses. Then again, the stable owner has horses, even if she doesn’t ride them around, and the stable owner is an NPC. And I plan to buy a house someday, which NPCs don’t do, though most of them already own houses. So, on some level it seems like buying a horse is fair enough. That’s one sort of shaky way to justify it.

The potentially bigger issue is that the cheapest horse costs 500 gold, non-negotiable. That’s more than a third of the money I’ve spent the last twenty or so days accumulating. That’s a big purchase for something that I don’t have complete control over. Horses can die — they can be killed by bandits or monsters or other animals. They can fall off cliffs. They can get just plain lost if you don’t stable them — I think they eventually wander back to where they were bought, which would mean another long slow walk up to Bruma to retrieve it. It’s definitely risky.

But the idea is in my head now. I really want to avoid that walk, and it would be cool for Nondrick, always the loner, to have sort of a pet. A pal. Plus, I won’t take him with me everywhere. If I’m out scouring for ingredients or exploring, I’ll leave him in the stable, but there are going to be times when I want to travel between cities quickly. Like right now.

Ah, why the hell not? I plunk down my cash and wander out to the stable to retrieve my horse, whose name is apparently “My Paint Horse.” Really rolls off the tongue. I use the console cheat “setactorfullname” and rename my new companion. I’m an alchemist, so what’s the first name that pops into my head?

Yeah. Beaker and I are totally BFF now.

It’s a completely uneventful ride down from the Jerall Mountains. The dead wolves are still lying in the road, so new ones haven’t spawned to replace them and we travel unmolested. While Beaker isn’t going to break any speed records, it’s much, much faster than walking and we read the bridge to Imperial City before noon.

The weather has soured quite a bit, and it’s gray and rainy as we make our glorious, thrilling… well, honestly, it’s just a really crummy ride to the gates of Imperial City [YouTube] Stupid weather! It couldn’t have been sunny? For this? Shouldn’t the game know when I’m reaching its crown jewel for the first time and make the weather nice for the occasion? No. Guess not.

But hey, I’m here! I made it. Imperial City. No shit.

I park Beaker in the stable outside the gates, and step into the city, triumphant. Then I immediately dash back out to the stables, to make sure the game didn’t teleport my horse back to Bruma or anything stupid like that. Yup, Beaker is still there, safe and sound.

I step back into the city again, slightly less triumphant than I was a moment ago, but still very, very triumphant. At least 96% as triumphant. I have a triumphant look around Talos Plaza.

I find my way to a hotel, the Tiber Septim. It’s huge, classy, and 40gp for a room. I decline to make a reservation, but I chat with the woman behind the counter, Augusta Calidia, then buy all her groceries, smoosh them into paste, and sell them back. I end up with 1062 septims after our transaction, so even after buying Beaker, I’m back in four figures again.

I head to the palace, and have a look around for famous spire that I’ve been getting tantalizing glimpses of since I got off the boat in Anvil. I’m sure it’s around here somewhere…

I wouldn’t mind taking some time to go sightseeing, but with the weather so crummy it doesn’t seem worth it right now. Maybe I should get down to business first. So, I pick some mushrooms in the graveyard, then head into the Market District.

There are all sort of shops here. Magic shops, potion shops, armor & weapons suppliers, bookstores, a store that just sells shields, a jewelry store, plus several inns and pubs. I head to a general store called The Copius Coinpurse, where I buy all the cheap ingredients they’ve got. Instead of mixing them up, though, I head over to an alchemy store called The Gilded Carafe. Again, I’m just stockpiling, and I buy everything worth 2gp and under. I wander over to an inn called The Feedbag, and buy all the cheap stuff there, too.

I’m down to about 600 gold now, but I’ve got sacks full of corn, bread, apples, pears, cheese, grapes, carrots, lettuce, and other general groceries. Time to mix. I whip up some two-ingredient potions, like Corny Pear Juice, Grapey Cheese Glop, Tomato Radish Squeezin’s, Blackberry Onion Slush, Potato Rice Stew, and Ham Watermelon Surprise (the surprise is that it tastes even more disgusting than Corny Pear Juice).

It all amounts to 86 Restore Fatigue potions, which the proprietor of the Feed Bag is willing to buy for 10 dollars a pop. When I’m done, I’m back up to 1543 gold. I can pay off Beaker.

I find another alchemy shop, The Main Ingredient, and buy them out of rice and pears, selling back the potions for another couple hundred bucks. I also buy some of the more exotic (yet still inexpensive) ingredients, and make some more interesting brews, like five Burden potions (they sell for 60 gold), Resist Paralysis (12 gold), and Restore Intelligence (also 12). I’m close to 1800 bucks, now.

I stroll over to the Merchant’s Inn, as I am more or less a merchant, where I find rooms that go for 20 gp per night. I also find yet another treasure trove of groceries, and when I’m done mixing and selling them, two things have happened.

There’s that, which will make my potioncrafting much more versatile. And, there’s this:

I made over a thousand bucks today, all by visiting a handful of shops. I wasn’t in any danger, I didn’t have to explore caves or ruins, I didn’t even have to brutally slaughter any women. All I had to do was buy and sell. Amazing.

I hang around the Inn for a bit, people watching, then head up to my room. In the morning, I’ll be visiting the Office of Imperial Commerce, right here in the Market District. Something tells me there might be a house for sale around here I can afford. Okay, I happen to know there’s a house around here I can afford, because I’ve played the game like five times before.

I also happen to know it’s a real dump. So, like I had with Beaker earlier, I have another dilemma approaching. I can buy Nondrock a house, a real house, just like I’ve wanted to do since I started. But is the hovel in Imperial City the house I really want to buy him? Should I wait and find something nicer, even though it’ll be much more expensive?

I’ll sleep on it, I guess, and decide in the morning. And even if I don’t wind up with a house tomorrow, at least I got a horse today.

Living in Oblivion

Day 24: Made for Bruma

So. I developed a bit of a bad attitude on the hike to Bruma, but I’m determined to be a bit more positive today. After all, despite the dreary, uneventful trip through the mountains, I’m in a new city, with new people to meet, new places to explore, and, potentially, new women to ogle.

After a quick breakfast of corn and oranges purchased from Olav, I strike out into the city. Bruma is a frosty place: even the buildings seem huddled together for warmth. I find my way to the Jerall View Inn, a pleasantly roomy tavern, where I talk to the innkeeper, Hafid Hollowleg. I’m rewarded for joking with him by my Speechcraft odometer turning over. My ascension to Level Four is suddenly imminent.

I’m a fool, all right! A level-gainin’ fool! I won’t gain my next level until I sleep tonight, but I think my new positive outlook is already working for me.

I proceed to buy up everything Hafid has in stock, squeeze the resulting glop into bottles, and sell them back to him, winding up with a nice 1320 septims when I’m done.

When I step outside again, it’s begun to snow. How pretty. I stare dumbly at the peaceful beauty for a bit, then I poke my head into a shop called Novaroma, and see what they’ve got for sale.

Monkeypants!

I have nothing to add to that.

I also pop into a shop called Nord Winds to sell my wolf pelts and a few other odds and ends and get my armor and weapons repaired. I take a look at some of the clothing they have for sale, and consider some heavier steel armor, but it’s a bit expensive. When I’m done there I’m sitting pretty at 1475 gold. Next, I head over to the Mage’s Guild where I find a fetching woman behind the desk.

Mushroom Daiquiri, please! Shaken, not stirred. I follow my usual pattern — leer, chat, buy, mix, sell — and wind up with over 1500 septims at the end. Hey, I’m getting pretty wealthy. Maybe it’s time to price some real estate.

I stroll over to the Castle Bruma to see if I can get the skinny on houses for sale. Bowing low before the Countess (okay, I’m crouching, but it’s the best I can do), I find the usual obstacles in place: she doesn’t know me well enough to talk housing.

Well, that can quickly be solved by telling a few jokes, bragging about my awesome abs, admiring the way she sits there all day doing nothing, and threatening her life. Bingo, now we’re fast friends, and she informs me she’s got a place for sale.

The price tag: 10,000 gold.

Now, that’s pretty pricey. I’ve been playing for over three game-weeks and I’m nowhere near that. Still, the way I’ve been working the alchemy grind lately, it doesn’t really feel so out of reach. I’m getting more persuasive, I’m a better salesman, and my potion skills are slowly increasing. Buying a house, for the first time, feels within the realm of possibility. That’s kind of exciting.

Of course, even if I were loaded down with gold, would I just buy a house, sight unseen? Shouldn’t I have a look at it first? While they won’t let me poke around inside the house that’s for sale, maybe I can get some idea of what the houses are like in Bruma by simply walking into people’s homes unannounced.

So, I’m off to barge into people’s houses and stare at their stuff like some kinda creep. On the way out of the castle I run into Gan Luseph, the castle mage and healer.

So. I get the third degree before the countess will reveal the city’s real estate listings, but she lets this pervert wander around casting spells and hitting on tourists? Nice.

I wander around Bruma for a while, trying to get into people’s houses. No luck. I encounter locked door after locked door. I thought people in the north didn’t lock their doors? Finally, I get inside one, the home of Lyra Rosentia. It’s quite a nice place. The furnishings are pleasant, it’s very cozy, and the breasts are fantastic. I talk to Lyra a bit, and not only is she pretty, she doesn’t seem to mind that some weirdo has wandered into her bedroom. I check out her home while she walks from place to place, stopping every now and then to stare at a wall. Everyone needs a hobby.

I find another unlocked door, that of Arnora Auria. She is… not so pleasant. She glares at me with real anger, though it’s hard to see her glare over the glare of the enormous gigantic jewel hung around her neck. Still, her house looks very nice, even though the atmosphere is a bit chilly.

I continue my tour of Bruma, walking into another home. Whoops. Did I come at a bad time?

A little CSI: Bruma, huh? Despite the brutally murdered dead man lying on the bed a few feet away, I can’t help but wonder if this house might be for sale shortly.

The sunlight is petering away. I head to the church for a quick prayer and blessing, then wander back through the falling snow to the Jerall View. There I’m happy to once again see the lovely Lyra Rosentia. I wouldn’t have made her for a barfly, but knowing she hangs around taverns alone late at night certainly does nothing to lessen her appeal.

The Oblivion wiki has this to say about her:

Lyra Rosentia is a completely generic female Imperial Commoner living in Bruma.

Commoner? Generic?

Ain’t nothin’ generic or common about that caboose, baby! Nondrick likey!

Unfortunately, her conversation is a bit generic, and we quickly run out of things to say to each other. So, I spring for a room at the Jerall (25 gold) and settle in for the night. Which means it’s time to level.

Okay, after this I’ve really got to put some points into strength and endurance. But for now, I’m going to gamble another level on helping me become a better salesman, alchemist, and all-around charming bastard.

Well, except for one angry woman and an apparent murderer on the loose, Bruma seems like a nice enough place. The houses I wandered into without permission are cozy and I could see living here myself. The biggest downside to living in Bruma is that it would mean I’m living in Bruma — not the most convenient place to reach and a poor center of operations for a slowly wandering alchemist. There’s not a whole lot of ingredients to pick nearby, and it’s ages from anywhere else of interest.

Still, it’s on the maybe list. It’s the first town I’ve found that will let me buy a home without being a famous adventurer, and the price is high but not completely out of reach. We’ll see.

Tomorrow, though, I’m out of here. Bruma is small and I think I covered most of it today, except for all those jerks who keep their doors locked for some reason. In the morning, I’ll be on my way.

And this time, I mean it: I’m heading for Imperial City and nothing — nothing — is going to stop me. Not even me.

Living in Oblivion

Day 21 – 23: A Dubious Detour

It’s a very pensive and moody Nondrick P. Cairk’tir who awakens next to his bed in the Wawnet Inn this morning. I’m feeling a bit conflicted about a few things.

First, Chorrol. I have to admit, I didn’t really spend much time there. Part of my goal is to find a home, which, granted, I wouldn’t be able to do in Chorrol, but regardless, I didn’t really give the town its due. I didn’t explore it much or really make an effort to get to know the residents, which is part of the purpose of playing the game like this in the first place. I’ve been a bit too driven toward making money and visiting Imperial City, and so I think I left Chorrol behind a little too early.

Which is why, on my mind this morning, is another city not far from here: Bruma.

Bruma, crouching in the mountains to the north, is a cold, snowy city, and one I’m frankly not overly fond of. Still, Nondrick is a Nord and thus Bruma is his homeland. I know when I enter Imperial City, with all its distractions, it’s going to be hard to leave. I think perhaps I should visit Bruma first.

It’s a tough decision. Extremely tough. Imperial City is a two-minute walk from here and Bruma is a two-day hike, at least, through a barren, frosty landscape. I hate to put Imperial City in my rearview, but I feel obligated to. Besides, I wanted to stroll into Imperial City a success, and while I’m doing pretty well for myself as of late, I’m still not much of an alchemist. I’m not much of anything.

I sullenly sell my hedge clippings to the innkeeper, buy up all of her cheap groceries, mash them into mush in a bowl, and sell them back. I’m up to almost 1200 septims.

Then, reluctantly, I walk north, leaving Imperial City behind.

Sigh. Well, what’s another week, really.

Just up the road I spot a traveler headed in the other direction.

I stop for a moment. Something seems a bit odd about this fellow. I thought at first that he was an Imperial Woodsman, what with the uniform and bow, but that’s not a Legion uniform. Who is this guy? I catch him up and have a chat.

Turns out he’s the Countess’ Bodyguard. The Countess of Leyawiin. Which is hella far south of here. What the heck is he doing way up near Imperial City? As a bodyguard, what the heck is he doing more than two feet from the Countess? Strange. Must be a bug.

The north road turns east, the weather turns gray, and a wolf turns into a dead wolf. A strange wolf at that: he’s not carrying any gold or silverware. Strange. Must be a bug. Nice view up here, though.

I happen upon a small town called Aleswell where neither ale, nor all, is well. The entire populace appears to be… well, quite frankly, they don’t appear at all. They’re invisible.

They relate to me a tale of a wizard who lives nearby, who turned the entire population see-through, and beg for my assistance in releasing them from the curse. Yeah, see, I’m not really into that scene.

As I leave Aleswell, hunger suddenly strikes me. Oops. I forgot to eat today. Not only that, I used all my existing food to make junky potions to sell to the innkeeper. Well, I’ll just push on.

It’s already dark by the time I reach the north fork that will eventually lead me to Bruma. I spot a wolf in the road, which I eventually determine to be a dog, not a wolf, and dogs have owners. This isn’t always a problem, but out in the wild, a dog owner is usually a bandit. On the plus side, a bandit in the wild usually has a bedroll, so I might have a night’s sleep for the low low price of killing a man. And his dog.

Just then, my hunger pains increase. My health begins to drain. Then my agility. Followed by my speed, endurance, fatigue, willpower, and strength. This isn’t good. These are the hunger effects from the mod I installed. If I head to the bandit camp, I’ll have to fight the dog and the bandit with my attributes reduced. The bandit may have food, he may not. He may also have buddies. I shouldn’t be looking for a fight in any case, really, but especially not when I’m in such poor shape.

Backtracking to the Wawnet Inn will take the rest of the night, and I can’t stay in Aleswell because the invisible jerks won’t rent me a room unless I cure their invisibility. Shit. I’m stuck.

My hemming and hawing pay off, however, as I see some distant torchlight approaching from the west. Imperial Guard, on horseback. Saved again!

The dog, showing no more smarts than your average wolf, charges, and the soldier makes short work of him while I watch. The dog’s owner appears, a marauder archer, and begins loosing arrows at the guard. Undeterred, the soldier corners him and makes short work of the lawbreaker, while I pitch in with one or two very carefully placed arrowshots. The last thing I want to do is hit the soldier.

I strip the dead marauder, and the soldier, not satisfied with my post mortem, conducts his own examination of the dead man’s junk. Nothing’s moving.

The bandit was camped at some ruins named Sercen, and poking around in some sacks and barrels, I find enough food to return my attributes to normal. There are also a couple bedrolls, and hoping more bad guys don’t show up during the night, I settle down for a few hours’ sleep.

In the morning, I’m headed north. I kill a few poverty-stricken wolves and a rat as Imperial City slowly recedes behind me. I wander off the road left and right to pick ingredients, but I don’t find a whole lot, and with the steepness of the landscape, I tend to find a lot of unclimbable hills and dangerous looking cliff edges, and wind up having to double back to the road. I do that whole thing where you think you can climb the hill, then you’re walking in place, then you jump around a lot trying to move forward, then you slide backwards, then you come very close to jumping right off a ledge and dying, thus ending your blog in a very stupid way.

I think this trip to Bruma might wind up taking longer than I already thought it would.

It’s mid-afternoon when I find myself peering down at a small settlement. My keen senses deduce it’s Bleaker’s Way. Nice town, as it turns out. Nothing horrible happening here. At least, not at the moment. I even find a free bed in the attic of one of the houses.

Another boring day of trudging uphill awaits me the next morning. You know what? This trip sucks. Nothing is happening, and while I’m generally a big fan of nothing happening, nothing is happening. I regret not just going to Imperial City when I had the chance. And just think, I get to walk all the way back down this stupid trail in a couple of days. I slay a wolf with two gold pieces, and another carrying nothing around but a few bucketfuls of its own blood. Man. Even wantonly murdering animals doesn’t cheer me up.

The landscape turns snowy and I find a strange rock that I decide to touch. It gives me a demonic glove and an eensy evil dagger that I am unable to put to any real use. I’d feel like a tool killing anything with this anyway. It looks like something you’d find sticking out of a club sandwich. Everything sucks up north. Even the interdimensional enchanted weapons.

Amazingly, it’s nighttime again when I finally reach Bruma. Jeez, three entire days to get up here. I got some gathering done, and I’ve got a pocketful of pelts to sell, but what a terrible trip. I head straight for Olav’s Tap and Tack, a dingy inn near the main gate, sell my wares to Olav, and start chatting up the locals.

Ongar the World Weary informs me without prompting that no way is he some sort of shady merchant! Definitely not! Then he proceeds to demonstrate just how unconnected to the Thieves Guild he is by dropping into a crouch and pickpocketing everyone in the room. He’s terrible at it, gets caught, the alarm is raised, a city guard runs in then immediately exits. This happens about five times. Bruma, City of Glitches!

Well, there better be more of interest here than incompetent Thieves Guild fences and snow. It took me three days to get here, and, quite honestly, I’m already ready to leave.

Living in Oblivion

Day 19 & 20: Fortitude

It’s Turdas morning, Heartfire 13 — man, is it Heartfire 13 already? I’m still writing Heartfire 12 on all my chequetims.

Anyway, I’m up around nine and headed to Fire & Steel to sell the armor and weapons I took off of two dead she-bandits the night before. My own fur armor is in extremely bad shape after being set on fire and electrocuted, so I wind up selling some of the armor I’m wearing and keeping the some of the less battered bandit bits for myself. I also have my weapons repaired and then step back outside into the fresh morning air.

Hm. Is the fresh morning air a little chillier than it was a few minutes ago? Oh. Oh, right.

I forgot than when selling the armor off your back, it’s a good idea to then equip the armor you’re replacing it with. My bad! Sorry, citizens of Chorrol.

It’s a little weird for Nondrick to be so buff, considering what a dork he is. Clearly, all those women he’s been killing have done wonders for his abs. I quickly put on my humble alchemist clothes and head over to the Mage’s Guild. Time to do some grinding. There I meet this intriguing mage. (Notice yet another baldie in the background.)

Woman Gone Wild! I’m actually a big fan of the book. These shady oil painters travel around the coasts of Cyrodiil, getting young, mead-filled maidens to spend a few hours undoing the complicated ties and straps of their undergarments, and then painting portraits of them in the buff. The paintings are meticulously duplicated into smaller versions and then distributed to young males for a reasonable price. My favorite series is Woman Gone Wild, Volume Six: Blotto in Bravil.

Did I beat that joke into the ground enough? Good. Good.

I do my alchemy grind with the counter jockey at the Mage’s Guild, selling my collected haul, buying cheap ingredients, mixing weak, flimsy potions, and selling them back. When I’m done, I’m sitting pretty at 578 septims. Not bad, but it’s no time to rest on my laurels: it’s time to go gather some.

I head east, pickin’ as I go. It’s an extremely uneventful morning, uninterrupted by even a single wolf or rat attack, though I spy a winged imp far off in the trees and give him a wide birth. Eventually, I come upon this welcome sight.

I’ll be honest — walking everywhere and never fast-traveling isn’t… easy. The click of my mouse could instantly transport me to any city in the game. Sprinting would decimate my lengthy travel time. There are long stretches, like today, where I’m not attacked, there are few ingredients to pick, and not much of anything interesting to look at, and I think, man, why the hell am I playing like this?

But at moments like this it somehow feels worth it. In other playings of this game I’ve spent days, weeks even, in Imperial City. I know it inside and out. I barely even look at the city, I just zip there, run to the merchants, unload my junk, and dematerialize to my next location. But playing as Nondrick has restored a good deal of majesty and mystery on Imperial City, and catching a glimpse of it through the trees, seeing it grow closer and larger each time, is a bit of a thrill.

I continue to wander. An imp makes his intentions known, and is hacked out of the air with none of the drama of the last two. Night begins to settle in for the evening, and I realize I’ve wandered pretty far east. Luckily, the road isn’t far north, and luckily again, I find an Imperial solider on horseback is headed in my direction. I walk with him, scurrying off the road here and there to pick ingredients, then hustling back to stump along in the safety of his torchlight. It’s a long, slow trip but I gather a nice collection along the way.

A wolf springs out of the darkness and I don’t even ready a weapon, as the soldier slides off his mount and cuts it down — the wolf, not his horse — leaving me to cut the steaming pelt off its hide. A little further up the road I find a dead Khajiit bandit, perhaps slain by my soldier on his trip down the road earlier. That means free armor for me, though I can’t find his weapon anywhere.

It’s quite late by the time I make it back to Chorrol. I hit up the Mages Guild and the clerks at both inns, selling my haul and grinding out some potions, before stumbling into bed.

My total cash is now up to 926. It seemed an uneventful day, but I almost doubled my money.

I don’t sleep more than a few hours — I’m tired of running out of sunlight and trudging home in the dark — and I bust out early. Heading straight along the road before dawn, past Odiil Farm, pushing east. I reach Fort Ash, which actually straddles the road. I’m met by it’s apparent keeper, a Khajiit highwayman.

As it turns out, I’m really not in the mood to do either. Have at thee, foul cur!

It’s a pitched battle. He’s hampered by the fact that his weapon is two-handed, meaning he telegraphs his attacks and can’t block my blows effectively, and I’m slowed down by the fact that I have to fight in third-person perspective to take these pictures.

Hoping to build up my fighting skills a bit, I refrain from casting spells and just hack at him, blocking when he lunges, swinging when he pauses, and eventually he goes down.

Owie. He really did a number on me. I heal up with Mara’s Gift, then decide to check out the bandit’s crib. Hopefully, he’s got a bedroll I can use — I’m always on the lookout for somewhere I can sleep for free between cities.

Fort Ash has an underground interior, but I’m staying away from that in case it’s full of bandits. I’m all for exploring the crumbling exterior levels, though.

As I climb to the second floor, my spidey-sense goes off: Imp. He’s dispatched with a few arrows and a couple slashes of my sword.

There are some barrels scattered around the second floor of the fort, and I grab an apple from one and a stone cup (to go along with my Adventurer’s Dishware set) from another. Lying on the stone surface I find a Potion of Detect Life, worth 45 gp. Nice! I also find a dead goblin and swipe his rusty iron mace. Looks like there were some tenants here before the Khajiit moved in.

In an unlocked chest I find some iron arrows, and next to it, on a step, a small pile of gems. Oh, I’ll be taking those as well. A topaz, a ruby, and an emerald, the last worth 20 bucks. This is turning into a small, poorly funded gold mine.

On the next level up, another dead goblin is relieved of his sword. I find some more ingredients in a couple barrels and a few bottles of mead, plus four GP in small sack. A skeleton lying next to a chest gives up some bonemeal and — yes! Another pewter fork!

I can’t wait to eat with it. The chest itself holds a silver pitcher, which will also someday find a place of honor on my dinner table. Now if I could just find a dinner table.

A surprising amount of loot. I’m glad it was all outside — I never would have poked around indoors to find it — and I stroll away from Fort Ash with my pockets jingling. I feel a little guilty, because it sort of seems like adventuring, this killing and then plundering, not the sort of thing a soft-headed alchemy major should be engaging in.

Luckily, those thoughts are quickly erased when I come upon this sight.

Now that’s what I’m talkin’ about.

Hmm. I think, um… I think I ain’t going back to Chorrol. Yeah, I ain’t. I can’t. There’s no way I can turn my back on this view. No way.

It’s getting dark as I press on. I slay an enraged rat who owns a lockpick, and fight off an Imp who flings frost spells at me. It’s pitch black when I reach the doors of the Wawnet Inn, just across the bridge from Imperial City.

The innkeeper has a room for 10 gold, quite affordable for the suburbs. As I head up to my room I encounter a man sitting on the staircase. He’s a salesman, as it turns out, or, more specifically a buysman, as don’t purchase anything but instead unload upon him all the crap I’ve got clogging up my pockets. And, when our transactions have been completed:

Not bad at all. For the first time, I’m in four figures. And I’m on the doorstep of Imperial City. Everything’s comin’ up Nondrick.

Nondrick's Non-adventure

Day 18: Close Calls and Waterfalls

I awake, feeling stronger, smarter, and even more charismatic than ever.It’s my first day as a Level Three Administrative Alchemist!Time to facilitate the strategic acquisition of salable assets!

As if in recognition of my sudden gain in power, the world outside the gate of Chorrol greets me with a mouthful of wolf teeth.I don’t know what the deal is with the wolves in Cyrodiil. They don’t seem hungry, just angry. They’ll run right past a soft, tasty deer to bite into a legion soldier dressed in spiked plate armor, or, in this case, a botanist dressed in hair.

But hey, I’m not sweating it. I’m level three. I use my newly enhanced intelligence to determine the wolf’s every move (it has one move:  to bite me) and every weak point (its weak point is its body) and my increased personality skills to sprinkle the battle with witty comments (such as Yahhh! and Whulhuh!), and in a moment, thanks to my newly increased strength, the wolf is dead.Yeah.I’m pretty much a badass.

‘Then it’s back to my main chore, pickin’ flowers, which is not so badass.Still, there’s some good pickin’ in these thar woods. I figure I’ll make a big loop, heading north, then west, then south,and end up by the gate on the other side of the city at the end of the day.

Other than a rat attack, nothing really happens for a while, other than the always exciting and volatile act of pulling plants out of the ground and stuffing them into my, well, whatever it is I carry all my stuff around in.Then I come upon this scene:

Look, I’m not the adventurous type, really, I’m not, but it’s a door under a waterfall.It’s a freakin’ door under a waterfall.I’m pretty sure anyone, anywhere, upon discovering a door under a waterfall is obligated by natural law to have a peek inside it.

I have a peek.It’s a bandit hideout.Time to exit, cave left. I know I was just crowing about being leveling up my strength, but I leveled up my cowardice as well.

I step back outside and am suddenly set on fire.Ouch.

An imp is flapping toward me, flinging fireballs every few seconds.I somehow hadn’t noticed that the soothing music that always plays in my head had turned dark and ominous, a sure sign I’m in danger.I dodge the next blast but am hit again.Fur armor and fireballs probably don’t mix very well.

I keep a large tree between us, periodically popping out to hurl arrows at it.Eventually, it tires of the ranged combat andcloses the distance, at which point I hack it out of the air.

Hey, I had a pretty nice shot there. Right in the imp noggin.

To celebrate, I strike a heroic pose on top of the waterfall, just in case someone is taking pictures.Luckily, someone is.

At the foot of the waterfall I find one of Oblivion’s little treats:a forgotten treasure chest.It’s always fun stumbling across something like this.I kind of wish every time you did, an e-mail got sent to the person at Bethesda who stashed it here, just so they know you found it.

This chest has 8 gold pieces and a crystal ball worth 5 bucks.When you’re playing Oblivion, really playing, I mean, this sort of treasure is a huge letdown.When you’re playing as a humble root merchant, as I am, this is awesome.It’s free money and a trinket to hold onto until I have a mantle to place it on.I’m happy as an imp slathered in gall.

After I wade out of the water, probably smelling like wet, burned hair, a wolf greets me, a wolf with a very nice pelt and a little hidden treasure of its own: two gold pieces.

Hm. Maybe he was saving up for a place of his own, too.

A little further north I come across Nonwyll Cavern, and, hoping to find some mushrooms I carefully venture inside.Crabwalking, my sneak skill goes up about 700 times in the space of four seconds.Something is in the cave.Something very, very close by.I scuttle back out.

Once outside, I am immediately struck by lightning. Ouch.

Not from the sky, from some angry god, but from another leathery winged imp.He blasts me again, and again, as I desperately switch to my bow to try to take him down.I miss a few times and he flaps over to melee range.I switch to my sword and shield but as I swing to hit him he gets me with another shot.

An alarming message appears, one I haven’t seen yet. Looks like, 18 days after starting it, I’ve finally finished the tutorial.

That ain’t good.No reloads with our boy Nondrick here.It’s kill or die.

Cleverly, I choose kill.But still, a close call, the closest I’ve had.These beasts are getting stronger. I’ve really got to start being more careful, and I’ve got to put some thought into becoming a better, stronger fighter.My chosen trade takes me into danger often enough that I’ve got to be prepared to deal with it.

I use my Mara’s Gift spell to heal all my wounds. I was down to about 1/4th my health.

A few minutes later I kill a rat that owns a knife.Man, soon I’ll have an entire flatware set from items I’ve found inside parasite-ridden animals.And won’t my dinner guests be pleased to hear where I found the utensils they’re eating with?

Nightfall.I’m on my way back to Chorrol.I’m attacked by a female bandit, and then another.The first is a pleasant looking Redguard woman, the second, a female Khajiit. I suppose she’s pleasant looking.I’m not really into cats. In that way.

Both fights go about the same. I backpedal while flinging fireballs at them, they lunge with axe or warhammer, I take a few lumps, they eventually fall before my blade.One the one hand, it’s nice to see a lot of ladies in the bandit trade, a traditionally male-driven occupation. Girl power!

On the other hand, neither of the lovely ladies seem to have been very good at being bandits. Apart from their armor and weapons, they’ve got diddly to show for their efforts. The wolf I killed earlier had more gold than they did.

I head into the city, a bit troubled. In my first couple weeks of being an alchemist I’ve had to kill three or four women. It just seems wrong. Here I am trying to live a mild-mannered life and I’m droppin’ bitches like Nico Bellic.

GTA: Grand Theft Alchemy.