To The Death! | Video Games

To The Death! Round Three, Match Three

Time for the rubber match between the antlions and the Gordon Frohmen! As usual, we’ll be changing things up a bit for the third and final round.

We’ll still have three Frohmen, but since they got their asses kicked last time, we’re gonna downgrade their hardware. Yes, downgrade. We’d had them armed with an AR2, an SMG, and a shotgun, but if you read the comic, you know Frohman prefers his pistol above everything else, except maybe his shovel. So, we’re going to arm all three Frohmen with the pistols. Though small, they hold an 18-round clip and at close range they really pack a punch. Or at least a paf.

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To The Death! | Video Games

To The Death! (Round Three, Match Two)

Four men, trapped on a desert island, surrounded by monsters.

No, it’s not this week’s episode of “Lost” (though Frohman does look a bit like Jack). It’s today’s episode of To The Death!

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To The Death! | Video Games

To The Death! (Round Three, Match One)

As the saying goes, “No man is an island.”

Especially not this dork. However, he is on an island, the island in the lagoon of the gm_construct map.

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To The Death! | Video Games

To The Death! (Round Two, Match Three)

As usual, when our To The Death! match-ups seem a little one-sided, we make some drastic adjustments in the third match. This time, it’s a hardware upgrade for our Metro Cops.

Say hello to my little friend, the submachine gun, or SMG. With a 45-round magazine, it allows for a high rate of fire with only the occasional pause for reloading, which is good because the cops aren’t the most accurate shooters. In fact, they couldn’t hit Xen if they fell through a Volatile Resonance Cascade Tridimensional Entanglement Portal! Am I right, guys? Ha ha! Ah, but I tease the cops.

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To The Death! | Video Games

To The Death! (Round Two, Match Two)

Hi! We’re back with the second match-up of fifteen headcrab zombies versus three Metro Cops. Things didn’t go too well for the Boys from the Citadel last time, so we’ve changed the playing field a tad, by removing some of the barrels from their side of the car barricade.

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To The Death! | Video Games

To The Death! (Round Two; Match One)

Welcome to another round of To The Death! We’re ready for another bout of spawn-combat, brought to you on the gm_construct map of Garry’s Mod. No posing of ragdolls, no pulling of punches, just lots and lots of of frenzied killing.

Now. If you were to examine the business model of the local Combine concern, you’d see they succeed due to a strict adherence to a carefully regimented hierarchy. At the top of the heap, you’ve got the Combine Advisor, followed by Dr. Breen, then probably Striders, Gunships, Attack Choppers, Drop Ships, Combine Elite, Combine Soldiers, and then the lowly Metro Cop. Though, I suppose Manhacks and Scanners would be lower down the ladder than the Metro Cops. And, I guess Stalkers would have to fit in there somewhere, too. And gun turrets! And that British lady who makes those PA announcements. Ooh, forgot about the APCs, too. Huh, I’ll have to actually sit down and make a real org chart someday.

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To The Death! | Video Games

To The Death! (Match One; Round Three)

Good evening and welcome to another edition of “To The Death!” Today’s match-up is round three of Alyx, Barney and Father Grigori versus the formidable Antlion Guard. Dog called in useless.

The last two rounds were clear, easy victories for the Antlion Guard, so we’ve altered the circumstances for round three. Speaking of three…

…we’ve got three Grigoris…

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To The Death! | Video Games

To The Death! (Match One; Round Two)

Our first “To The Death!” featured Alyx, Barney, Dog, and Father Grigori against the tough-as-nails Antlion Guard in all-out, non-posed, spawn-menu combat, and the result was this:

dead monk
Ouch! The Antlion Guard slaughtered his foes without even working up a sweat. To even the odds a bit this time around, I’ve placed the humans and big useless robot indoors.

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To The Death! | Video Games

To The Death! (Match One, Round One)

Every so often, I’ll start up Garry’s Mod and foolishly load the gm_construct map. It’s a nice big arena, plenty of room to build things and play around, but productive building quickly devolves into spending hours upon hours spawning monsters, Combine soldiers, human rebels, and other NPCs to do glorious, bloody battle with one another while I watch.

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