Site Stuff

Site Stuff

I added a tab up top that will take you the old Not My Desk site.  The archives and features are fully viewable through that link: essays and field guide are not, for the moment.  I’m going through and doing some editing, choosing what I’d like to put in my book, and I’ll be reactivating a number of links over the next few weeks. Everything is currently viewable again!

Book Stuff

Not My Desk: The Book(s)!

Welcome to the new Not My Desk blog! It’s March, 2010, which means Not My Desk has been around for a full ten years, which is a pretty long time for something to be on the internet.

In related news, Not My Desk is no longer on the internet. Edit: it’s all back up now.  Click here for the old site.

There’s a reason for this, which clever readers may have gleaned from the title of this post. Finally, at long last, it’s time for what literally tens of people have been waiting for: a chance to pay me for essays that have been free to read for almost an entire decade.

I’m currently working on putting some of the essays from Not My Desk into book form. First, an e-book, which will be available on Amazon Kindle and the Kindle app for the iPod, hopefully by the end of April. Then, somewhere further down the line, possibly this summer, a real honest-to-goodness paper book, also available from Amazon. Note that I don’t have any kind of book deal; this is a self-publishing effort, so my dreams of owning a gold helicopter are still on hold.

What’s the difference between Not My Desk: The Website and Not My Desk: The Book? Excellent question. I’m glad I asked.

Frankly, uh, not much. I’m re-editing the essays, cleaning out the typos, dumping some of the junk, and adding a few all-new, never-before-seen essays to the book. I’ll have more details when I’m closer to having the e-book done next month.

As far as pricing, it’ll probably be between $3-$5 for the Kindle book, and maybe $13-$15 for the paper book, but I won’t know for sure until the books are ready.

But wait, you may be saying. I don’t have any money! Or, I have money, but I don’t want to give you any because I’m horribly selfish! Or, I never read the original essays, so how do I know if I want to buy a whole book of them?

Never fear. For those who can’t afford a book, or don’t want to pay, or have no idea what kind of writer I am, I’ll have some sample chapters up to read for free in the next couple weeks. And as for anything not going into the book, which is most of the archives, I’ll be re-posting all of that eventually as well for people to read for free. If you check the “Book” tab at the top of the page periodically, I’ll add more information as I get closer to publishing.

Also, in the meantime, I’m going to try to start blogging here again. This won’t be anything spectacular, but I’ll fill you in on what I’ve been doing in the past few years, and what I might be doing in the near future. And whatever else I can think of.

Welcome back! And, if you never left, thanks for sticking around.

Nondrick's Non-adventure

The Alchemist’s Code

When last we left Nondrick, roughly eighteen years ago, he was faced with a moral dilemma. Stealing a Shepard’s Pie from someone’s home to cure his wolf-born infections (Witbane and Helljoint) was weighing heavily on his soft mind — was it the wrong thing to do? Was it in keeping with his NPC nature? With his back against the wall, would Nondrick fill his pockets with stolen goods?

In a moment of desperation I’d mixed up the ill-gotten curative and stood there, bottle to my lips, debating, worrying, and trying to remember the Alchemist’s Code. What I eventually remembered was that I’d never actually invented an Alchemists Code. So, I invented one.

What I can find is mine. What I can’t find, I can buy. But stealing is kind of a dick move.

Okay, it’s not the most eloquent code ever written. But stealing, along with fighting, adventuring, romance, and writing eloquent codes, just isn’t Nondrick’s thing . I decided, eventually, to leave the potion in the house I’d broken into, along with a trinket or two to make up for ruining someone’s dinner. With that, I trudged out into the night on aching, infected joints, to find where I’d parked my horse a year ago and to continue searching for a cure that wouldn’t involve stealing a baked lamb entree from a stranger’s dinner table.

Of course, this being Oblivion, when the game closes a door it opens a window. Unfortunately, opening a window in Oblivion is a dangerous prospect, because sometimes an enraged pigs rushes through it and tries to kill you. Today, as I travel north atop my faithful horse, Beaker, boars finally make their appearance in the game.

Boars are actually pretty tough: they’re fast, durable, and challenging for any character who hasn’t leveled up properly, and Nondrick’s improved speechcraft and mercantile skills, which certainly help with his career, haven’t left him particularly capable of dealing with boars easily.

Killing a boar requires a lot of blocking, back-pedaling, and just plain running away, while making the occasional swipe with a sword or blast with a fireball. The first boar I encounter drops me quickly to about one-quarter health before I’ve even done him much damage. I heal quickly with my Mara’s Gift spell, then find myself battered down to half-health again before I finally send the little piggy to market.

While I’m carving up the boar, a Timber Wolf leaps snarling out of the woods. I blast the animal with my frost spell and hack him down to size, hoping he doesn’t infect me with yet another disease. My health is now worryingly low, and I don’t have much in the way of curatives. I use my Heal Major Wounds spell, but since I’ve never built up my magic abilities, I can only use it once or twice before running out of gas.

As soon as I’m back on Beaker, I spot a fellow traveler heading my way. He sees me as well, and thrusts a fist skyward. I’m hoping he’s waving hello, but no, he’s casting a spell: a scamp spawns beside him and attacks me. Ignoring the conjured beast, I chase the spellcaster around, trying to smack him with my sword. Cripes, can’t these stupid animals and evil wizards just fight amongst themselves and leave me out of it?

A retarded little parade ensues. The conjurer can run backwards as fast as I can run forward, so it’s a futile chase for a while as I follow him around. Meanwhile, his scamp is chasing me, so the three of us make circles all over the road and through the grass, nobody gaining on anyone. Finally, the warlock runs back-first into a boulder. Pinning him against the rock, I hack away at him while his scamp repeatedly sets me on fire.

Eventually, he folds and his scamp vanishes.

Back on Beaker, I proceed slowly up the trail, gathering ingredients from horseback (somehow). With the city of Bravil in my sights, I spot a plant with large leaves by the base of a tree. My keen eye for plant life tells me this is Mandrake. Wait a second. Wait a second!

I slide off Beaker and yank the Mandrake roots out of the ground. I check the properties in my well-thumbed copy of Mushing Up Plants For Fun And Profit.

There it is. The Cure Disease property! I mix the Mandrake Root with the remaining sample of Elf Cup Cap that has been gently decomposing in my pocket for days. Bam! One Cure Disease potion. I chug-a-lug and check the active effects — all traces of the disease are gone. Hurray! I have rid myself of wolf-cooties!

Wow. I’d sunk pretty low there for a while, but finally managed to complete my personal quest, ridding my body of unwanted canine pathogens. Nondrick was once again complete, and could walk triumphantly into Bravil. Or, if not “triumphantly,” then at least proudly. Well, “proudly” may be overstating it. How about, “not crawling with diseased ticks.”

Yeah, that’ll do.

The Demo Man

Cities XL

This review of the Cities XL demo was published on Shacknews on September 14, 2009. Click here to read it.

The Demo Man

Batman: Arkham Asylum

This review of the Batman: Arkham Asylum demo was published on Shacknews on August 10, 2009. Click here to read it.

The Demo Man

Demigod

This review of the Demigod demo was published on Shacknews on August 3, 2009. Click here to read it.

The Demo Man

The Hunter

This review of The Hunter demo was published on Shacknews on July 8, 2009. Click here to read it.

The Demo Man

America’s Army 3

This review of the America’s Army 3 demo was published on Shacknews on June 30, 2009. Click here to read it.

Living in Oblivion

Nondrick Update

Well, I promised an update in April, and clearly I missed the window. But, I don’t want to break my promise — that’s just not something I do — so it looks like you’ll have to wait until next April. Seeya in 364 days!

Seriously, I’m working on it, and it should be here in week or so. It’s pretty obvious you have no reason to believe me, since I’m always saying stuff like this and never delivering. But it’s coming, and it’ll be here soon. If it’s not here soon, you’ll see it eventually. If, eventually, you don’t see it, it’ll be here someday.

In the meantime, why not subscribe to the feed? That way, you’ll know if it gets here soon, eventually, or someday without having to visit the page. http://livinginoblivion.wordpress.com/feed/

The Demo Man

Mob Ties Tokyo

This review of the Mob Ties Tokyo demo was published on Shacknews on April 12, 2009. Click here to read it.